Beispiel #1
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("CanvasRoot", this.CanvasRoot);
     }
     ;
     stream.SerializeString("UIFlowStatus", this.UIFlowStatus.Name);;
 }
Beispiel #2
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeFloat("Life", this.Life);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("PowerUp", this.PowerUp);
     }
     stream.SerializeVector3("Position", this.Position);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeInt("State", (int)this.State);;
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("TodoItem", this.TodoItem);
     }
     ;
     stream.SerializeString("OriginContent", this.OriginContent);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeString("TodoContent", this.TodoContent);
     stream.SerializeInt("PageType", (int)this.PageType);;
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("TodoEditor", this.TodoEditor);
     }
     ;
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("EventMask", this.EventMask);
     }
     ;
     if (stream.DeepSerialize)
     {
         stream.SerializeArray("TodoItems", this.TodoItems);
     }
 }
Beispiel #5
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("Player", this.Player);
     }
     stream.SerializeVector3("SpawnPoint", this.SpawnPoint);
     stream.SerializeBool("GameOver", this.GameOver);
     stream.SerializeString("NotificationText", this.NotificationText);
     if (stream.DeepSerialize)
     {
         stream.SerializeArray("Asteroids", this.Asteroids);
     }
 }
Beispiel #6
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("CurrentPlayer", this.CurrentPlayer);
     }
     stream.SerializeInt("Score", this.Score);
     stream.SerializeInt("Kills", this.Kills);
     stream.SerializeString("String1", this.String1);
     if (stream.DeepSerialize)
     {
         stream.SerializeArray("Enemies", this.Enemies);
     }
 }
Beispiel #7
0
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsMoving", this.IsMoving);
     stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);;
     stream.SerializeBool("FiringCommand", this.FiringCommand);
     stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);;
     stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed);
     stream.SerializeBool("ShouldFire", this.ShouldFire);
     stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed);
     if (stream.DeepSerialize)
     {
         stream.SerializeObject("Weapon", this.Weapon);
     }
     stream.SerializeBool("IsAlive", this.IsAlive);
     stream.SerializeFloat("MovementSpeed", this.MovementSpeed);
 }
 public override void Write(ISerializerStream stream) {
     base.Write(stream);
     stream.SerializeFloat("Health", this.Health);
     stream.SerializeFloat("Max_Health", this.Max_Health);
     stream.SerializeInt("AttackSpeed", this.AttackSpeed);
     stream.SerializeInt("Movement", (int)this.Movement);;
     stream.SerializeInt("Power", this.Power);
     stream.SerializeBool("isAttack", this.isAttack);
     stream.SerializeInt("Action", (int)this.Action);;
     stream.SerializeInt("MAXROUNDS", this.MAXROUNDS);
     stream.SerializeFloat("Physique", this.Physique);
     stream.SerializeInt("HitPoint", this.HitPoint);
     stream.SerializeInt("WeaponProficieny", this.WeaponProficieny);
     stream.SerializeFloat("Dodge", this.Dodge);
     stream.SerializeFloat("Hurt", this.Hurt);
     stream.SerializeFloat("Dead", this.Dead);
     stream.SerializeInt("InitialMorale", this.InitialMorale);
     stream.SerializeInt("Prestige", this.Prestige);
     stream.SerializeBool("DEBUG", this.DEBUG);
     stream.SerializeInt("counter", this.counter);
     stream.SerializeInt("Counter", this.Counter);
     stream.SerializeInt("UpdatePerRound", this.UpdatePerRound);
     stream.SerializeInt("ElementsPerSecond", this.ElementsPerSecond);
     stream.SerializeInt("WarTimeLimitInSecond", this.WarTimeLimitInSecond);
     stream.SerializeFloat("starttime", this.starttime);
     stream.SerializeBool("TimeStarted", this.TimeStarted);
     stream.SerializeInt("WeaponProficiency", this.WeaponProficiency);
     stream.SerializeInt("moraleStandard", this.moraleStandard);
     if (stream.DeepSerialize) stream.SerializeObject("Opponent", this.Opponent);;
     stream.SerializeInt("BattleState", (int)this.BattleState);;
     stream.SerializeInt("Career", (int)this.Career);;
     stream.SerializeBool("Moving", this.Moving);
     stream.SerializeInt("Sense", (int)this.Sense);;
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize) stream.SerializeObject("Player", this.Player);
     stream.SerializeString("GameFlowState", this.GameFlowState.Name);;
     if (stream.DeepSerialize) stream.SerializeArray("Coins", this.Coins);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     if (stream.DeepSerialize) stream.SerializeObject("Player", this.Player);
     stream.SerializeVector3("SpawnPoint", this.SpawnPoint);
     stream.SerializeBool("GameOver", this.GameOver);
     stream.SerializeString("NotificationText", this.NotificationText);
     if (stream.DeepSerialize) stream.SerializeArray("Asteroids", this.Asteroids);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeFloat("Life", this.Life);
     if (stream.DeepSerialize) stream.SerializeObject("PowerUp", this.PowerUp);
     stream.SerializeVector3("Position", this.Position);
 }
 public override void Write(ISerializerStream stream)
 {
     base.Write(stream);
     stream.SerializeBool("IsMoving", this.IsMoving);
     stream.SerializeString("MovementStateMachine", this.MovementStateMachine.Name);;
     stream.SerializeBool("FiringCommand", this.FiringCommand);
     stream.SerializeString("FireStateMachine", this.FireStateMachine.Name);;
     stream.SerializeBool("FireTimeOutElapsed", this.FireTimeOutElapsed);
     stream.SerializeBool("ShouldFire", this.ShouldFire);
     stream.SerializeInt("AsteroidsDestroyed", this.AsteroidsDestroyed);
     if (stream.DeepSerialize) stream.SerializeObject("Weapon", this.Weapon);
     stream.SerializeBool("IsAlive", this.IsAlive);
     stream.SerializeFloat("MovementSpeed", this.MovementSpeed);
 }