Beispiel #1
0
        public static void UnregisterTransitioner(ISceneTransitioner transitioner)
        {
            // Logger.LogEditor($"unregister: {Utilities.GetPathToGameObjectInScene(transitioner.gameObject)}");

            Assert.IsTrue(!_pendingTransitioners.Contains(transitioner), "[SceneController] Tried to unregister a SceneTransitioner that was still pending.");
            // Assert.IsTrue(_activeTransitioners.Contains(transitioner), "[SceneController] Tried to unregister a SceneTransitioner that was not active.");

            _activeTransitioners.Remove(transitioner);
        }
Beispiel #2
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        // Use this for initialization
        void Start()
        {
            if (transitionerObject != null)
            {
                Transitioner = transitionerObject as ISceneTransitioner;
            }

            SceneController.TransitionToEntry();
        }
Beispiel #3
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        public static void RegisterTransitioner(ISceneTransitioner transitioner)
        {
            // Logger.LogEditor($"register: {Utilities.GetPathToGameObjectInScene(transitioner.gameObject)}");

            Assert.IsTrue(!_activeTransitioners.Contains(transitioner), "[SceneController] Tried to register a SceneTransitioner that was already active.");
            Assert.IsTrue(!_pendingTransitioners.Contains(transitioner), "[SceneController] Tried to register a SceneTransitioner that was already pending.");

            _pendingTransitioners.Add(transitioner);
        }
Beispiel #4
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        private void OnValidate()
        {
            if (transitionerObject == null)
            {
                Transitioner = null;
            }
            else
            {
                Transitioner = transitionerObject as ISceneTransitioner;

                if (Transitioner == null)
                {
                    Debug.LogError("Transition object does not implement ISceneTransitioner interface");
                    transitionerObject = null;
                }
            }
        }