Beispiel #1
0
        public void Play(ISceneDefinition sceneDefinition)
        {
            if (_scenePlayer != null)
            {
                _scenePlayer.End();
            }

            _scenePlayer = _scenePlayerDiscriminator.Choose(sceneDefinition);
            _scenePlayer.Play();
        }
Beispiel #2
0
 public IScenePlayer Choose(ISceneDefinition sceneDefinition)
 {
     sceneDefinition.Accept(this);
     return(_scenePlayer);
 }
Beispiel #3
0
        public void Play(DialogueNodeGraph dialogueNodeGraph)
        {
            ISceneDefinition sceneDefinition = _sceneDefinitionFactory.Create(dialogueNodeGraph.RootNode);

            Play(sceneDefinition);
        }
 void IDialogueNodeVisitor.Accept(TextNode textNode)
 {
     _sceneDefinition = _textSceneDefinitionFactory.Create(textNode);
 }