Beispiel #1
0
        private PlayerGameObject CreatePlayerGameObject(Maps map)
        {
            var spawnDetails          = characterSpawnDetailsProvider.GetCharacterSpawnDetails(map);
            var scene                 = sceneContainer.GetSceneWrapper(map).AssertNotNull($"Could not find a scene with map {map}").GetScene();
            var character             = new PlayerGameObject(spawnDetails);
            var sceneObject           = scene.AddSceneObject(character);
            var presenceSceneProvider = sceneObject.Components.GetComponent <IPresenceSceneProvider>().AssertNotNull();

            presenceSceneProvider.SetScene(scene);

            AddCommonComponents();

            sceneObject.Awake();
            return(character);

            void AddCommonComponents()
            {
                sceneObject.Components.AddComponent(new InterestArea(spawnDetails.Position, scene.RegionSize));
                sceneObject.Components.AddComponent(new PlayerPositionController());
            }
        }
        public ChangeSceneResponseParameters?Handle(MessageData <ChangeSceneRequestParameters> messageData, ref MessageSendOptions sendOptions)
        {
            // Getting a current scene before the teleportation.
            var presenceSceneProvider = playerGameObject.Components.GetComponent <IPresenceSceneProvider>().AssertNotNull();

            // Getting portal info.
            var portalSceneObjectId = messageData.Parameters.PortalId;
            var portalSceneObject   = presenceSceneProvider.GetScene().GetSceneObject(portalSceneObjectId).AssertNotNull();
            var portalInfoProvider  = portalSceneObject.Components.GetComponent <IPortalInfoProvider>().AssertNotNull();

            // Removing body from the old physics world.
            DestroyBodyFromOldWorld();

            // Removing a character from his old scene.
            RemoveSceneObject();

            // Setting the character's position in the destination scene.
            ChangeTransform();

            // Adding a character to the destination scene.
            AddSceneObject();

            // Setting the character's interest area in the destination scene.
            FixInterestAreaSize();

            // Creating a new body in the new physics world.
            CreateBodyToNewWorld();

            // Change last map of the character.
            ChangeCharacterLastMap();

            return(new ChangeSceneResponseParameters(portalInfoProvider.Map));

            void DestroyBodyFromOldWorld()
            {
                playerGameObject.RemoveBody();
            }

            void RemoveSceneObject()
            {
                presenceSceneProvider.GetScene().RemoveSceneObject(playerGameObject);
                presenceSceneProvider.SetScene(null);
            }

            void ChangeTransform()
            {
                var spawnPositionDetails = CharacterSpawnDetailsProvider.GetCharacterSpawnDetails(portalInfoProvider.Map);

                var positionTransform = playerGameObject.Components.GetComponent <IPositionTransform>().AssertNotNull();

                positionTransform.Position = spawnPositionDetails.Position;

                var directionTransform = playerGameObject.Components.GetComponent <IDirectionTransform>().AssertNotNull();

                directionTransform.SetDirection(spawnPositionDetails.Direction);
            }

            void AddSceneObject()
            {
                var destinationScene = sceneContainer.GetSceneWrapper(portalInfoProvider.Map).AssertNotNull($"Could not find a scene with map {portalInfoProvider.Map}");

                destinationScene.GetScene().AddSceneObject(playerGameObject);

                // Setting a new scene.
                presenceSceneProvider.SetScene(destinationScene.GetScene());
            }

            void FixInterestAreaSize()
            {
                var interestArea = playerGameObject.Components.GetComponent <IInterestArea>().AssertNotNull();

                interestArea.SetSize();
            }

            void CreateBodyToNewWorld()
            {
                playerGameObject.CreateBody();
            }

            void ChangeCharacterLastMap()
            {
                characterServiceApi.ChangeCharacterMap(new ChangeCharacterMapParameters(userId, portalInfoProvider.Map));
            }
        }