public VoteCommand(IArkContext context, IConfig config, EfDatabaseContextFactory databaseContextFactory, ISavedState savedstate, ArkContextManager contextManager) { _context = context; _config = config; _databaseContextFactory = databaseContextFactory; _savedstate = savedstate; _contextManager = contextManager; }
public PlayerLastActiveService(ISavedState savedState, ArkContextManager contextManager) { _savedState = savedState; _contextManager = contextManager; _queue = new ActionBlock <IArkUpdateableContext>( updateableContext => { try { if (updateableContext is ArkServerContext) { var serverContext = updateableContext as ArkServerContext; foreach (var player in serverContext.Players) { var state = _savedState.PlayerLastActive.FirstOrDefault(x => x.ServerKey != null && serverContext.Config.Key.Equals(x.ServerKey) && x.SteamId != null && x.SteamId.Equals(player.SteamId, StringComparison.OrdinalIgnoreCase)); if (state == null) { state = new PlayerLastActiveSavedState { ServerKey = serverContext.Config.Key, SteamId = player.SteamId, LastActiveTime = player.LastActiveTime }; _savedState.PlayerLastActive.Add(state); } else if (player.LastActiveTime > state.LastActiveTime) { state.LastActiveTime = player.LastActiveTime; } state.Id = player.Id; state.TribeId = player.TribeId; state.Name = player.Name; state.CharacterName = player.CharacterName; } _savedState.Save(); } } catch (Exception ex) { } }, new ExecutionDataflowBlockOptions { MaxDegreeOfParallelism = 1 } ); contextManager.GameDataUpdated += ContextManager_GameDataUpdated; }
protected override IParcelable OnSaveInstanceState() { ISavedState ss = new ISavedState(base.OnSaveInstanceState(), this) { inChoiceMode = inChoiceMode, choiceState = choiceState }; return(ss); }
public RconCommand( ILifetimeScope scope, IConfig config, IConstants constants, EfDatabaseContextFactory databaseContextFactory, ISavedState savedstate, IArkServerService arkServerService, ISavegameBackupService savegameBackupService, ArkContextManager contextManager, ScheduledTasksManager scheduledTasksManager) { _config = config; _contextManager = contextManager; }
public ArkServerContext( IConfig fullconfig, ServerConfigSection config, ArkClusterContext clusterContext, ISavedState savedState, ArkAnonymizeData anonymizeData, ILifetimeScope scope) : base( config?.SaveFilePath, clusterContext, loadOnlyPropertiesInDomain: true) { Config = config; _clusterContext = clusterContext; _scope = scope; _saveFileWatcher = _scope.Resolve <IArkSaveFileWatcher>(new TypedParameter(typeof(ArkServerContext), this)); _savedState = savedState; _anonymizeData = anonymizeData; Steam = new SteamManager(config); }
public ArkServerContext( IConfig fullconfig, ServerConfigSection config, ArkClusterContext clusterContext, ISavedState savedState, ArkAnonymizeData anonymizeData, ILifetimeScope scope) : base( config?.SaveFilePath, clusterContext, fullconfig.SavegameExtractionMaxDegreeOfParallelism, true) { Config = config; _clusterContext = clusterContext; _scope = scope; _saveFileWatcher = _scope.Resolve <IArkSaveFileWatcher>(new TypedParameter(typeof(ArkServerContext), this)); _savedState = savedState; _anonymizeData = anonymizeData; Steam = new SteamManager(config); }
public AdminCommand( ILifetimeScope scope, IArkContext context, IConfig config, IConstants constants, EfDatabaseContextFactory databaseContextFactory, ISavedState savedstate, IArkServerService arkServerService, ISavegameBackupService savegameBackupService, ArkContextManager contextManager, ScheduledTasksManager scheduledTasksManager) { _context = context; _config = config; _constants = constants; _databaseContextFactory = databaseContextFactory; _savedstate = savedstate; _arkServerService = arkServerService; _savegameBackupService = savegameBackupService; _contextManager = contextManager; _scheduledTasksManager = scheduledTasksManager; }
protected override void OnRestoreInstanceState(IParcelable state) { ISavedState ss = (ISavedState)state; base.OnRestoreInstanceState(ss.GetSuperState()); if (ss.inChoiceMode) { IntoChoiceMode(); int[] positions = ss.choiceState.GetCheckedItemPositions(); foreach (int position in positions) { choiceState.SetChecked(position, true); if (choiceModeListener != null) { long id = adapter.GetItemId(position); choiceModeListener.OnItemCheckedStateChanged(this, position, id, true); } } UpdateOnScreenViews(); } }
public StructuresController(ISavedState savedState, ArkContextManager contextManager, IConfig config) : base(config) { _savedState = savedState; _contextManager = contextManager; }
public void AddSavedState(ISavedState state) { _savedStates.Add(state); }
public void AddSavedState(ISavedState state) { _savedStates.Add(state); }