public void Dispose() { textures.Dispose(); samples.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Textures?.Dispose(); Samples?.Dispose(); }
public void Dispose() { textures.Dispose(); samples.Dispose(); }
protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Textures?.Dispose(); Samples?.Dispose(); }