public ISN_SKAppStoreReceipt(string data) { if (data.Length > 0) { try { m_data = System.Convert.FromBase64String(data); m_receiptString = data; } catch (System.Exception ex) { ISN_Logger.LogError("Can't parce the receipt: " + ex.Message); } } }
private void HandleActionDataLoaded(GK_SaveDataLoaded res) { res.SavedGame.ActionDataLoaded -= HandleActionDataLoaded; if (res.IsSucceeded) { ISN_Logger.Log("Data loaded. data Length: " + res.SavedGame.Data.Length); } else { ISN_Logger.Log("Failed: " + res.Error.Message); } }
public static void PrintMatchInfo(GK_TBM_Match match) { string MatchInfo = string.Empty; MatchInfo = MatchInfo + "----------------------------------------" + "\n"; MatchInfo = MatchInfo + "Printing basic match info, for " + "\n"; MatchInfo = MatchInfo + "Match ID: " + match.Id + "\n"; MatchInfo = MatchInfo + "Status:" + match.Status + "\n"; if (match.CurrentParticipant != null) { if (match.CurrentParticipant.Player != null) { MatchInfo = MatchInfo + "CurrentPlayerID: " + match.CurrentParticipant.Player.Id + "\n"; } else { MatchInfo = MatchInfo + "CurrentPlayerID: ---- \n"; } } else { MatchInfo = MatchInfo + "CurrentPlayerID: ---- \n"; } MatchInfo = MatchInfo + "Data: " + match.UTF8StringData + "\n"; MatchInfo = MatchInfo + "*******Participants*******" + "\n"; foreach (GK_TBM_Participant p in match.Participants) { if (p.Player != null) { MatchInfo = MatchInfo + "PlayerId: " + p.Player.Id + "\n"; } else { MatchInfo = MatchInfo + "PlayerId: --- \n"; } MatchInfo = MatchInfo + "Status: " + p.Status + "\n"; MatchInfo = MatchInfo + "MatchOutcome: " + p.MatchOutcome + "\n"; MatchInfo = MatchInfo + "TimeoutDate: " + p.TimeoutDate.ToString("DD MMM YYYY HH:mm:ss") + "\n"; MatchInfo = MatchInfo + "LastTurnDate: " + p.LastTurnDate.ToString("DD MMM YYYY HH:mm:ss") + "\n"; MatchInfo = MatchInfo + "**********************" + "\n"; } MatchInfo = MatchInfo + "----------------------------------------" + "\n"; ISN_Logger.Log(MatchInfo); }
private void OnPlayerRequestedMatchWithRecipients_TBM(string data) { ISN_Logger.Log("OnPlayerRequestedMatchWithRecipients_TBM"); string[] playersIds = SA.Common.Data.Converter.ParseArray(data); List <GK_Player> players = new List <GK_Player>(); foreach (string playerId in playersIds) { players.Add(GameCenterManager.GetPlayerById(playerId)); } ActionPlayerRequestedMatchWithRecipients(GK_MatchType.RealTime, playersIds, players.ToArray()); }
//-------------------------------------- // INITIALIZE //-------------------------------------- void Awake() { ISN_ReplayKit.ActionRecordStarted += HandleActionRecordStarted; ISN_ReplayKit.ActionRecordStoped += HandleActionRecordStoped; ISN_ReplayKit.ActionRecordInterrupted += HandleActionRecordInterrupted; ISN_ReplayKit.ActionShareDialogFinished += HandleActionShareDialogFinished; ISN_ReplayKit.ActionRecorderDidChangeAvailability += HandleActionRecorderDidChangeAvailability; IOSNativePopUpManager.showMessage("Welcome", "Hey there, welcome to the ReplayKit testing scene!"); ISN_Logger.Log("ReplayKit Is Avaliable: " + ISN_ReplayKit.Instance.IsAvailable); }
void HandleActionRecordStarted(SA.Common.Models.Result res) { if (res.IsSucceeded) { IOSNativePopUpManager.showMessage("Success", "Record was successfully started!"); } else { ISN_Logger.Log("Record start failed: " + res.Error.Message); IOSNativePopUpManager.showMessage("Fail", "Error: " + res.Error.Message); } ISN_ReplayKit.ActionRecordStarted -= HandleActionRecordStarted; }
private void OnPickerDidSelectContacts(string data) { ISN_Logger.Log("[ContactStore] OnPickerDidSelectContacts"); List <Contact> contacts = ParseContactArray(data); ISN_Logger.Log("[ContactStore] Picked " + contacts.Count + " contacts"); ContactsResult result = new ContactsResult(contacts); ContactsPickResult(result); ContactsPickResult = delegate {}; }
private void SubmitAchievement(string data) { string[] arr; arr = data.Split("|" [0]); float percent = System.Convert.ToSingle(arr[0]); string achievementId = arr[1]; ISN_Logger.Log("SubmitAchievement: " + achievementId + " " + percent.ToString()); GameCenterManager.SubmitAchievement(percent, achievementId); }
//-------------------------------------- // EVENTS //-------------------------------------- private void HandleOnAuthFinished(SA.Common.Models.Result result) { GameCenterManager.OnAuthFinished -= HandleOnAuthFinished; if (result.IsSucceeded) { ISN_Logger.Log("Player Authed"); } else { IOSNativePopUpManager.showMessage("Game Center ", "Player authentication failed"); } }
void ActionMatchDataUpdated(GK_TBM_MatchDataUpdateResult res) { GameCenter_TBM.ActionMatchDataUpdated -= ActionMatchDataUpdated; ISN_Logger.Log("ActionMatchDataUpdated: " + res.IsSucceeded); if (res.IsFailed) { ISN_Logger.Log(res.Error.Message); } else { GameCenter_TBM.PrintMatchInfo(res.Match); } }
void Database_ActionRecordDeleted(CK_RecordDeleteResult res) { res.Database.ActionRecordDeleted -= Database_ActionRecordDeleted; if (res.IsSucceeded) { ISN_Logger.Log("Database_ActionRecordDeleted, Success: "); } else { ISN_Logger.Log("Database_ActionRecordDeleted, Error: " + res.Error.Code + " / " + res.Error.Message); } }
private void OnScoreSubmitted(SA.Common.Models.Result result) { GameCenterManager.OnScoreSubmitted -= OnScoreSubmitted; if (result.IsSucceeded) { ISN_Logger.Log("Score Submitted"); } else { ISN_Logger.Log("Score Submit Failed"); } }
void ActionMatchFound(GK_TBM_MatchInitResult result) { GameCenter_TBM.ActionMatchFound -= ActionMatchFound; ISN_Logger.Log("ActionMatchFound IsSucceeded: " + result.IsSucceeded); if (result.IsFailed) { ISN_Logger.Log(result.Error.Message); } else { GameCenter_TBM.PrintMatchInfo(result.Match); } }
private void HandleActionSaveRemoved(GK_SaveRemoveResult res) { ISN_GameSaves.ActionSaveRemoved -= HandleActionSaveRemoved; if (res.IsSucceeded) { ISN_Logger.Log("Deleted game with name " + res.SaveName); ISN_Logger.Log("------------------------------------------"); } else { ISN_Logger.Log("Failed: " + res.Error.Message); } }
//-------------------------------------- // INITIALIZE //-------------------------------------- public iCloudData(string k, string v) { _key = k; _val = v; if (_val.Equals("null")) { if (!IOSNativeSettings.Instance.DisablePluginLogs) { ISN_Logger.Log("ISN iCloud Empty set"); } _IsEmpty = true; } }
void ActionMacthRemoved(GK_TBM_MatchRemovedResult result) { GameCenter_TBM.ActionMatchRemoved -= ActionMacthRemoved; ISN_Logger.Log("ActionMacthRemoved IsSucceeded: " + result.IsSucceeded); if (result.IsFailed) { ISN_Logger.Log(result.Error.Message); } else { ISN_Logger.Log("Match Id: " + result.MatchId); } }
void Database_ActionRecordFetchComplete(CK_RecordResult res) { res.Database.ActionRecordFetchComplete -= Database_ActionRecordFetchComplete; if (res.IsSucceeded) { ISN_Logger.Log("Database_ActionRecordFetchComplete:"); ISN_Logger.Log("Post Title: " + res.Record.GetObject("PostTitle")); } else { ISN_Logger.Log("Database_ActionRecordFetchComplete, Error: " + res.Error.Code + " / " + res.Error.Message); } }
void HandleActionQueueUpdated(MP_MediaPickerResult res) { if (res.IsSucceeded) { foreach (MP_MediaItem item in res.Items) { ISN_Logger.Log("Item: " + item.Title + " / " + item.Id); } } else { ISN_Logger.Log("Queue Updated failed: " + res.Error.Message); } }
void OnLoaderboardsInfoLoaded(ISN_LoadSetLeaderboardsInfoResult res) { res.LeaderBoardsSet.OnLoaderboardsInfoLoaded -= OnLoaderboardsInfoLoaded; if (res.IsSucceeded) { foreach (GK_LeaderBoardInfo l in res.LeaderBoardsSet.BoardsInfo) { ISN_Logger.Log(l.Title); ISN_Logger.Log(l.Description); ISN_Logger.Log(l.Identifier); } } }
private void Load() { ISN_Logger.Log("Start to load game!"); GK_SavedGame save = GetLoadedSave(test_name); if (save == null) { ISN_Logger.Log("You don't have any saved game!"); return; } save.ActionDataLoaded += HandleActionDataLoaded; save.LoadData(); }
private void OnContactsRetrieveFinished(string data) { ISN_Logger.Log("[ContactStore] OnContactsRetrieveFinished"); List <Contact> contacts = ParseContactArray(data); ISN_Logger.Log("[ContactStore] Loaded " + contacts.Count + " contacts"); ContactsResult result = new ContactsResult(contacts); ContactsLoadResult(result); ContactsLoadResult = delegate {}; }
//-------------------------------------- // GET/SET //-------------------------------------- //-------------------------------------- // EVENTS //-------------------------------------- private void OnAchievementsLoaded(SA.Common.Models.Result result) { ISN_Logger.Log("OnAchievementsLoaded"); ISN_Logger.Log(result.IsSucceeded); if (result.IsSucceeded) { ISN_Logger.Log("Achievements were loaded from iOS Game Center"); foreach (GK_AchievementTemplate tpl in GameCenterManager.Achievements) { ISN_Logger.Log(tpl.Id + ": " + tpl.Progress); } } }
void HandleActionMatchStarted(GK_RTM_MatchStartedResult result) { if (result.IsSucceeded) { ISN_Logger.Log("Match is successfully created"); if (result.Match.ExpectedPlayerCount == 0) { //we should start the match } } else { ISN_Logger.Log("Match is creation failed with error: " + result.Error.Message); } }
void ActionTrunEnded(GK_TBM_EndTrunResult result) { GameCenter_TBM.ActionTrunEnded -= ActionTrunEnded; ISN_Logger.Log("ActionTrunEnded IsSucceeded: " + result.IsSucceeded); if (result.IsFailed) { IOSMessage.Create("ActionTrunEnded", result.Error.Message); ISN_Logger.Log(result.Error.Message); } else { GameCenter_TBM.PrintMatchInfo(result.Match); } }
private void onDialogClose(IOSDialogResult result) { //parsing result switch (result) { case IOSDialogResult.YES: ISN_Logger.Log("Yes button pressed"); break; case IOSDialogResult.NO: ISN_Logger.Log("No button pressed"); break; } IOSNativePopUpManager.showMessage("Result", result.ToString() + " button pressed"); }
void Database_ActionQueryComplete(CK_QueryResult res) { if (res.IsSucceeded) { ISN_Logger.Log("Database_ActionQueryComplete, total records found: " + res.Records.Count); foreach (CK_Record r in res.Records) { Debug.Log(r.Id.Name); ISN_Logger.Log("Post Title: " + r.GetObject("PostTitle")); } } else { ISN_Logger.Log("Database_ActionRecordFetchComplete, Error: " + res.Error.Code + " / " + res.Error.Message); } }
public override void OnLeaderboardReady(ISN_GKLeaderboard leaderboard) { ISN_Logger.Log("leaderboard.LocalPlayerScore.Rank: " + leaderboard.LocalPlayerScore.Rank); ISN_Logger.Log("leaderboard.LocalPlayerScore.Value: " + leaderboard.LocalPlayerScore.Value); ISN_GKScore scoreReporter = new ISN_GKScore(leaderboard.Identifier); scoreReporter.Value = leaderboard.LocalPlayerScore.Value++; scoreReporter.Context = 1; scoreReporter.Report((result) => { SetAPIResult(result); }); }
public override void Test() { ISN_GKLocalPlayer player = ISN_GKLocalPlayer.LocalPlayer; player.GenerateIdentityVerificationSignatureWithCompletionHandler((signatureResult) => { if (signatureResult.IsSucceeded) { ISN_Logger.Log("signatureResult.PublicKeyUrl: " + signatureResult.PublicKeyUrl); ISN_Logger.Log("signatureResult.Timestamp: " + signatureResult.Timestamp); ISN_Logger.Log("signatureResult.Salt.Length: " + signatureResult.Salt.Length); ISN_Logger.Log("signatureResult.Signature.Length: " + signatureResult.Signature.Length); } SetAPIResult(signatureResult); }); }
public override void Test() { ISN_GKLocalPlayer.setAuthenticateHandler((SA_Result result) => { if (result.IsSucceeded) { ISN_GKLocalPlayer player = ISN_GKLocalPlayer.LocalPlayer; ISN_Logger.Log("player.PlayerID: " + player.PlayerID); ISN_Logger.Log("player.Alias: " + player.Alias); ISN_Logger.Log("player.DisplayName: " + player.DisplayName); ISN_Logger.Log("player.Authenticated: " + player.Authenticated); ISN_Logger.Log("player.Underage: " + player.Underage); } SetAPIResult(result); }); }
/// <summary> /// Call this method separately for each set of saved game conflicts. /// For example, if you have multiple saved game files with the name of “savedgame1” and “savedgame2”, /// you need to call this method twice—once with an array containing the GKSavedGame objects with the “savedgame1” /// name and once for the “savedgame2” objects. All saved game conflicts are resolved asynchronously. /// </summary> /// <returns>The count conflicts.</returns> private void ResolveConflicts() { ISN_Logger.Log("Trying to fix conflicts"); List <GK_SavedGame> conflicts = GetConflict(); if (conflicts == null) { ISN_Logger.Log("You don't have any conflicts!"); return; } ISN_GameSaves.ActionSavesResolved += HandleActionSavesResolved; byte[] data = System.Text.Encoding.UTF8.GetBytes("Some data after resolving"); //data to be taken as final {money, exp, lvl, etc.} ISN_GameSaves.Instance.ResolveConflictingSavedGames(conflicts, data); }