protected override void OnEditorExist()
        {
            base.OnEditorExist();

            m_editor = IOC.Resolve <IRTE>();

            m_compiler = new Complier();
            IOC.RegisterFallback(m_compiler);

            if (m_scriptManager == null)
            {
                m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>();
            }

            Subscribe();

            IRTEAppearance   appearance = IOC.Resolve <IRTEAppearance>();
            List <AssetIcon> icons      = appearance.AssetIcons.ToList();

            icons.Add(new AssetIcon {
                AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script")
            });
            appearance.AssetIcons = icons.ToArray();
            Register();
        }
        protected override void OnEditorExist()
        {
            base.OnEditorExist();

            m_editor = IOC.Resolve <IRTE>();

            m_compiler = new Complier();
            IOC.RegisterFallback(m_compiler);

            if (m_scriptManager == null)
            {
                m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>();
                m_scriptManager.AddReference(typeof(IRTE).Assembly.Location);
                m_scriptManager.AddReference(typeof(ILocalization).Assembly.Location);
                m_scriptManager.AddReference(typeof(IRuntimeEditor).Assembly.Location);
                m_scriptManager.AddReference(typeof(BHRoot).Assembly.Location);
                m_scriptManager.AddReference(typeof(VirtualizingTreeView).Assembly.Location);
                m_scriptManager.AddReference(typeof(RTSLVersion).Assembly.Location);
                m_scriptManager.AddReference(typeof(TextMeshProUGUI).Assembly.Location);
            }

            Subscribe();

            IRTEAppearance   appearance = IOC.Resolve <IRTEAppearance>();
            List <AssetIcon> icons      = appearance.AssetIcons.ToList();

            icons.Add(new AssetIcon {
                AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script")
            });
            appearance.AssetIcons = icons.ToArray();
            Register();
        }
 private void DestroyScriptManager()
 {
     if (m_scriptManager != null)
     {
         Destroy(m_scriptManager as MonoBehaviour);
         m_scriptManager = null;
     }
 }
        protected override void AwakeOverride()
        {
            IOC.RegisterFallback <IEditRuntimeScriptDialog>(this);
            WindowType = RuntimeWindowType.Custom;
            base.AwakeOverride();

            m_project       = IOC.Resolve <IProject>();
            m_scriptManager = IOC.Resolve <IRuntimeScriptManager>();
        }
Beispiel #5
0
        private IEnumerator CoLoad()
        {
            IProject project = IOC.Resolve <IProject>();

            yield return(project.OpenProject("SurvivalGameProject"));

            yield return(new WaitUntil(() => project.IsOpened));

            IRuntimeScriptManager scriptManager = IOC.Resolve <IRuntimeScriptManager>();

            yield return(new WaitUntil(() => scriptManager.IsLoaded));

            IRTE editor = IOC.Resolve <IRTE>();

            if (project.Exist <Scene>("Game"))
            {
                editor.IsBusy = true;
                yield return(project.Load <Scene>("Game"));

                editor.IsBusy = false;
            }
        }