Beispiel #1
0
 /**
  * Applies the status to a view
  *@param camera - the camera
  *@param head - the player head
  */
 public void Apply(GameObject camera, IRotationController.IHead head)
 {
     camera.transform.localPosition    = m_Position;
     camera.transform.localEulerAngles = m_EulerAngles;
     head.m_MinAngle = m_MinAngle;
     head.m_MaxAngle = m_MaxAngle;
 }
Beispiel #2
0
 /**
  * Initializes the view status
  *@param camera - the camera
  *@param head - the player head
  */
 public void Init(GameObject camera, IRotationController.IHead head)
 {
     m_Position    = camera.transform.localPosition;
     m_EulerAngles = camera.transform.localEulerAngles;
     m_MinAngle    = head.m_MinAngle;
     m_MaxAngle    = head.m_MaxAngle;
 }