public GameContext(IPlayer player, IConsoleWriter consoleWriter, IConsoleReader consoleReader, IDirective[] directives, IRoom[] rooms, ISpecialEventManager specialEventManager, IRoomStateManager roomStateManager) { _player = player; _consoleWriter = consoleWriter; _consoleReader = consoleReader; _directives = directives; _rooms = rooms; _specialEventManager = specialEventManager; _roomStateManager = roomStateManager; _isGameOver = false; }
public OpenDirective(IConsoleWriter consoleWriter, IRoomStateManager roomStateManager) { _consoleWriter = consoleWriter; _roomStateManager = roomStateManager; }