public IRoom GetRoomByRoomId(IRoomId roomId) { IRoom room; _roomId2Room.TryGetValue(roomId, out room); return(room); }
public IPlayerInfo GetUserInfoFromToken(IRoomId roomId, string token, bool isCheck) { IPlayerInfo rc; if (_token2UserInfo.TryGetValue(token, out rc) && _tokenOnce && !isCheck) { _token2UserInfo.Remove(token); } return(rc); }
public PlayerInfo(string token, IRoomId roomId, long playerId, string playerName, int roleModelId, long teamId, int num, int level, int backId, int titleId, int badgeId, int[] avatarIds, int[] weaponAvatarIds, int[] sprayLacquers, bool hasTestWeapon, int jobAttrbute, CampInfo campInfo) : this() { Token = token; RoomId = roomId; PlayerId = playerId; PlayerName = playerName; RoleModelId = roleModelId; TeamId = teamId; Num = num; Level = level; BackId = backId; TitleId = titleId; BadgeId = badgeId; if (avatarIds != null) { AvatarIds.AddRange(avatarIds); } if (weaponAvatarIds != null) { WeaponAvatarIds.AddRange(weaponAvatarIds); } if (sprayLacquers != null) { SprayLacquers.AddRange(sprayLacquers); } if (hasTestWeapon) { WeaponBags[1] = new PlayerWeaponBagData { BagIndex = 1, weaponList = new List <PlayerWeaponData> { new PlayerWeaponData { Index = 1, WeaponTplId = 1, WeaponAvatarTplId = 1, } } }; } JobAttribute = jobAttrbute; CampInfo = campInfo; }
public IPlayerInfo GetUserInfoFromToken(IRoomId roomId, string token, bool isCheck) { if (RandomToken.Equals(token)) { System.Random rand = new System.Random(); return(new PlayerInfo(token, roomId, rand.Next(0, 1000), "", 2, rand.Next(0, 1000), 0, 0, 0, 0, 0, null, null, false)); } IPlayerInfo rc; if (_token2UserInfo.TryGetValue(token, out rc) && _tokenOnce && !isCheck) { _token2UserInfo.Remove(token); } return(rc); }
public IPlayerInfo GetPlayerInfo(IRoomId roomId, string messageToken, bool isCheck) { var playerInfo = GetUserInfoFromToken(roomId, messageToken, isCheck); if (playerInfo == null) { _logger.InfoFormat("login failed, token invalid {0}", messageToken); return(null); } if (roomId != playerInfo.RoomId) { _logger.InfoFormat("login failed, roomId {0} invalid", playerInfo.RoomId); return(null); } return(playerInfo); }
public ServerRoom(IRoomId roomId, Contexts contexts, IRoomEventDispatchter eventDispatcher, ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, IPlayerTokenGenerator tokenGenerator) { //SingletonManager.Get<ServerFileSystemConfigManager>().Reload(); _state = RoomState.Initialized; _tokenGenerator = tokenGenerator; _coRoutineManager = coRoutineManager; var entityIdGenerator = new EntityIdGenerator(EntityIdGenerator.GlobalBaseId); var equipmentEntityIdGenerator = new EntityIdGenerator(EntityIdGenerator.EquipmentBaseId); var ruleId = RuleMap.GetRuleId(SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.Rule); RoomId = roomId; _contexts = contexts; #if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR) _contexts.InitializeContexObservers(); #endif SingletonManager.Get <MyProfilerManager>().Contexts = _contexts; _eventDispatcher = eventDispatcher; _bin2DManager = CreateBin2DManager(); IniCurrentTimeSession(); InitEntityFactorySession(entityIdGenerator, equipmentEntityIdGenerator); _assetManager = assetManager; InitCommonSession(entityIdGenerator, equipmentEntityIdGenerator, ruleId); InitServerSession(_bin2DManager, ruleId); _contexts.vehicle.SetSimulationTime(0); MessageDispatcher = CreateNetworMessageHandlers(); _snapshotFactory = new SnapshotFactory(_contexts.session.commonSession.GameContexts); _sessionStateMachine = new ServerSessionStateMachine(_contexts, this); _damager = new SimplePlayerDamager(this); VehicleDamageUtility._damager = _damager; _sendSnapshotManager = new SendSnapshotManager(_contexts); InitialWeaponSkill(); }
public ServerRoom(RoomId id, ContextsServerWrapper contextsServerWrapper, RoomEventDispatcher dispatcher, IPlayerTokenGenerator playerTokenGenerator) { state = RoomState.Initialized; isDisposed = false; RoomId = id; ContextsWrapper = contextsServerWrapper; MessageDispatcher = CreateNetworMessageHandlers(); tokenGenerator = playerTokenGenerator; eventDispatcher = dispatcher; snapshotFactory = new SnapshotFactory(ContextsWrapper.GameContexts); sessionStateMachine = new ServerSessionStateMachine(ContextsWrapper.contexts, this); damager = new SimplePlayerDamager(this); compensationManager = new CompensationManager(); VehicleDamageUtility._damager = damager; sendSnapshotManager = new SendSnapshotManager(ContextsWrapper.contexts); }
public static IPlayerInfo CreateTestPlayer(IRoomId roomId) { return(new PlayerInfo(TestToken, roomId, PlayerId, PlayerName, RoleModelId, TeamId, 0, 0, 0, 0, 0, null, null, false)); }