Beispiel #1
0
    public void CheckTurnBonux()
    {
        foreach (CardInfo info in cards)
        {
            if (info.ca.HasTurnEffect)
            {
                foreach (CardTurnEffect effect in info.ca.TurnEffects)
                {
                    switch (effect.type)
                    {
                    case eCardTurnEffectType.Jiyi:
                        pRoleMdl.AddJishu(effect.value);
                        break;

                    case eCardTurnEffectType.Meili:
                        pRoleMdl.AddWaiguan(effect.value);
                        break;

                    case eCardTurnEffectType.Fanying:
                        pRoleMdl.AddCaiyi(effect.value);
                        break;

                    case eCardTurnEffectType.Tili:
                        pRoleMdl.AddKangya(effect.value);
                        break;

                    case eCardTurnEffectType.Koucai:
                        pRoleMdl.AddKoucai(effect.value);
                        break;

                    case eCardTurnEffectType.Shuxing:
                        pRoleMdl.AddJishu(effect.value);
                        pRoleMdl.AddWaiguan(effect.value);
                        pRoleMdl.AddCaiyi(effect.value);
                        pRoleMdl.AddKangya(effect.value);
                        pRoleMdl.AddKoucai(effect.value);
                        break;

                    case eCardTurnEffectType.Fensi:
                        pRoleMdl.AddFensi(0, (int)effect.value);
                        break;

                    case eCardTurnEffectType.Xingdongdian:
                        pRoleMdl.AddActionPoints((int)effect.value);
                        break;

                    default:
                        break;
                    }
                }
            }
        }
    }
Beispiel #2
0
    public void handleReviewEffect(int idx)
    {
        int value = curWeibo.reviews[idx].value;

        switch (curWeibo.reviews[idx].effect)
        {
        case WeiboReviewEffect.AddCaiyi:
            pRoleMgr.AddCaiyi(value);
            mUIMgr.ShowHint("才艺 + " + value);
            break;

        case WeiboReviewEffect.AddJishu:
            pRoleMgr.AddJishu(value);
            mUIMgr.ShowHint("技术 + " + value);
            break;

        case WeiboReviewEffect.AddKangya:
            pRoleMgr.AddKangya(value);
            mUIMgr.ShowHint("抗压 + " + value);
            break;

        case WeiboReviewEffect.AddWaiguan:
            pRoleMgr.AddWaiguan(value);
            mUIMgr.ShowHint("外观 + " + value);
            break;

        case WeiboReviewEffect.AddKoucai:
            pRoleMgr.AddKoucai(value);
            mUIMgr.ShowHint("口才 + " + value);
            Debug.Log("ADDKOUCAI");
            break;

        case WeiboReviewEffect.AddAllState:
            pRoleMgr.AddKoucai(value);
            pRoleMgr.AddWaiguan(value);
            pRoleMgr.AddKangya(value);
            pRoleMgr.AddJishu(value);
            pRoleMgr.AddCaiyi(value);
            mUIMgr.ShowHint("所有属性 + " + value);
            break;

        case WeiboReviewEffect.AddFensi:
            //TODO Addfensi
            //pRoleMgr.AddFensi(value);
            break;

        case WeiboReviewEffect.none:
            break;
        }

        pMainUI.UpdateWords();
    }
Beispiel #3
0
    public string GainShuxing(int wantBuyIdx)
    {
        int    val         = productList[wantBuyIdx].ShuxingValue;
        string shuxingInfo = "";

        switch (productList[wantBuyIdx].ShuxingRelate)
        {
        case "jishu":
            pRoleMdl.AddJishu(val);
            shuxingInfo += "技术";
            break;

        case "koucai":
            pRoleMdl.AddKoucai(val);
            shuxingInfo += "口才";
            break;

        case "waiguan":
            pRoleMdl.AddWaiguan(val);
            shuxingInfo += "魅力";
            break;

        case "kangya":
            pRoleMdl.AddKangya(val);
            shuxingInfo += "抗压";
            break;

        case "caiyi":
            pRoleMdl.AddCaiyi(val);
            shuxingInfo += "才艺";
            break;

        default:
            break;
        }
        if (shuxingInfo != "")
        {
            shuxingInfo += " + " + val.ToString();
        }
        return(shuxingInfo);
    }
Beispiel #4
0
    public bool learnSkill(string skillId)
    {
        SkillInfo2 skill = GetSkillAsset(skillId);

        if (skill == null)
        {
            return(false);
        }

        if (skill.isLearned)
        {
            mUIMgr.ShowHint("这个技能已经学会了");
            return(false);
        }

        if (!checkSkillRequirement(skill))
        {
            return(false);
        }

        if (!checkBranch(skill.Branch, skill.Level))
        {
            mUIMgr.ShowHint("你需要先学习前一个技能");
            return(false);
        }

        skill.isLearned = true;
        branchLevel[skill.Branch]++;
        // calculate requirement
        mRoleMdl.AddSkillPoint(-skill.Requirements.reqSkillPointValue);

        // gainRewards
        for (int i = 0; i < skill.Rewards.bonus.Count; i++)
        {
            switch (skill.Rewards.bonus[i])
            {
            case SkillBonusType.addKoucai:
                mRoleMdl.AddKoucai(skill.Rewards.rewValue[i]);
                mUIMgr.ShowHint("口才 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addCaiyi:
                mRoleMdl.AddCaiyi(skill.Rewards.rewValue[i]);
                mUIMgr.ShowHint("才艺 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addJishu:
                mRoleMdl.AddJishu(skill.Rewards.rewValue[i]);
                mUIMgr.ShowHint("技术 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addKangya:
                mRoleMdl.AddKangya(skill.Rewards.rewValue[i]);
                mUIMgr.ShowHint("抗压 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addWaiguan:
                mRoleMdl.AddWaiguan(skill.Rewards.rewValue[i]);
                mUIMgr.ShowHint("外观 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addPower:
                //加能量
                break;

            case SkillBonusType.addMoney:
                mUIMgr.ShowHint("金钱 + " + skill.Rewards.rewValue[i]);
                break;

            case SkillBonusType.addFensi:
                mUIMgr.ShowHint("粉丝 + " + skill.Rewards.rewValue[i]);
                break;
            }
        }

        LearnedSkill.Add(skillId);

        return(true);
    }