Beispiel #1
0
        public void ApplyEffects(NWCreature user, NWItem item, NWObject target, Location targetLocation, CustomData customData)
        {
            NWPlayer        player        = user.Object;
            ResourceQuality quality       = (ResourceQuality)target.GetLocalInt("RESOURCE_QUALITY");
            int             tier          = target.GetLocalInt("RESOURCE_TIER");
            int             remaining     = target.GetLocalInt("RESOURCE_COUNT") - 1;
            string          itemResref    = target.GetLocalString("RESOURCE_RESREF");
            int             ipBonusChance = _resource.CalculateChanceForComponentBonus(player, tier, quality);
            int             roll          = _random.Random(1, 100);
            int             rank          = _skill.GetPCSkillRank(player, SkillType.Harvesting);

            if (item.RecommendedLevel < rank)
            {
                rank = item.RecommendedLevel;
            }

            int difficulty = (tier - 1) * 10 + _resource.GetDifficultyAdjustment(quality);
            int delta      = difficulty - rank;

            int baseXP = 0;

            if (delta >= 6)
            {
                baseXP = 400;
            }
            else if (delta == 5)
            {
                baseXP = 350;
            }
            else if (delta == 4)
            {
                baseXP = 325;
            }
            else if (delta == 3)
            {
                baseXP = 300;
            }
            else if (delta == 2)
            {
                baseXP = 250;
            }
            else if (delta == 1)
            {
                baseXP = 225;
            }
            else if (delta == 0)
            {
                baseXP = 200;
            }
            else if (delta == -1)
            {
                baseXP = 150;
            }
            else if (delta == -2)
            {
                baseXP = 100;
            }
            else if (delta == -3)
            {
                baseXP = 50;
            }
            else if (delta == -4)
            {
                baseXP = 25;
            }

            int itemHarvestBonus = item.HarvestingBonus;
            int scanningBonus    = user.GetLocalInt(target.GlobalID.ToString());

            ipBonusChance += itemHarvestBonus * 2 + scanningBonus * 2;

            baseXP = baseXP + scanningBonus * 5;

            NWItem resource = _.CreateItemOnObject(itemResref, player.Object);

            if (roll <= ipBonusChance)
            {
                var ip = _resource.GetRandomComponentBonusIP(quality);
                _biowareXP2.IPSafeAddItemProperty(resource, ip.Item1, 0.0f, AddItemPropertyPolicy.IgnoreExisting, true, true);

                switch (ip.Item2)
                {
                case 0:
                    resource.Name = _color.Green(resource.Name);
                    break;

                case 1:
                    resource.Name = _color.Blue(resource.Name);
                    break;

                case 2:
                    resource.Name = _color.Purple(resource.Name);
                    break;

                case 3:
                    resource.Name = _color.Orange(resource.Name);
                    break;
                }
            }

            float decayMinimum = 0.03f;
            float decayMaximum = 0.07f;

            if (delta > 0)
            {
                decayMinimum += delta * 0.1f;
                decayMaximum += delta * 0.1f;
            }

            user.SendMessage("You harvest " + resource.Name + ".");
            _durability.RunItemDecay(player, item, _random.RandomFloat(decayMinimum, decayMaximum));
            int xp = baseXP;

            _skill.GiveSkillXP(player, SkillType.Harvesting, xp);

            if (remaining <= 0)
            {
                NWPlaceable prop = target.GetLocalObject("RESOURCE_PROP_OBJ");

                if (prop.IsValid)
                {
                    prop.Destroy();
                }

                target.Destroy();
                user.DeleteLocalInt(target.GlobalID.ToString());
            }
            else
            {
                target.SetLocalInt("RESOURCE_COUNT", remaining);
            }

            _.ApplyEffectAtLocation(DURATION_TYPE_INSTANT, _.EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), target.Location);
        }