Beispiel #1
0
 public void Desactivate()
 {
     car.SetActive(true);
     activated = false;
     if (current != null)
     {
         current.SetActive(false);
     }
     current = null;
 }
Beispiel #2
0
 // switch the replay camera
 public void ChangeActiveCamera(IReplayCamera camera)
 {
     GameObject.Find("ReplayStockcarCamera").GetComponent <UnityEngine.Camera>().enabled = false;
     GameObject.Find("ReplayStockcarCamera").GetComponent <AudioListener>().enabled      = false;
     if (current == null)
     {
         current = camera;
     }
     else if (camera == current)
     {
         return;
     }
     else
     {
         current.SetActive(false);
         current = camera;
     }
 }
Beispiel #3
0
 public void Abandon()
 {
     current.SetActive(false);
     current = null;
 }