Beispiel #1
0
 public int renderTargetIndex; //TODO FIXME
 public RenderLayer(IRenderableSystem system, int renderTargetIndex)
 {
     system_ = system;
     this.renderTargetIndex = renderTargetIndex;
 }
Beispiel #2
0
 /// <summary> Adding layers will invalidate the default layers (fallback) </summary>
 public void AddRenderLayer(IRenderableSystem system, int priority = 0, int layer = 0)
 {
     renderLayers_.Enqueue(new RenderLayer(system, layer), priority);
 }