public int renderTargetIndex; //TODO FIXME public RenderLayer(IRenderableSystem system, int renderTargetIndex) { system_ = system; this.renderTargetIndex = renderTargetIndex; }
/// <summary> Adding layers will invalidate the default layers (fallback) </summary> public void AddRenderLayer(IRenderableSystem system, int priority = 0, int layer = 0) { renderLayers_.Enqueue(new RenderLayer(system, layer), priority); }