Beispiel #1
0
 public IImage GetThumbnail()
 {
     if (thumbnail == null)
     {
         thumbnail = renderService.CreateRenderTargetImage(ThumbnailSize);
         renderService.Render(thumbnail, new [] { Viewport.Create(IntVector2.Zero, ThumbnailSize, ThumbnailView.Create(this)) }, 0);
     }
     else if (thumbnailDirty)
     {
         renderService.Render(thumbnail, new[] { Viewport.Create(IntVector2.Zero, ThumbnailSize, ThumbnailView.Create(this)) }, 0);
     }
     thumbnailDirty = false;
     return(thumbnail);
 }
        public void Initialize()
        {
            minimap      = GameObject.CreatePrimitive(PrimitiveType.Quad);
            minimap.name = "Minimap";
            minimap.transform.SetParent(globalObjectService.VrLeftHand.transform, false);
            minimap.transform.localRotation = Quaternion.AngleAxis(75.0f, Vector3.right);
            minimap.transform.localPosition = new Vector3(0.0F, -0.1F, 0.25F);
            minimap.transform.localScale    = new Vector3(0.8f, -0.4f, 1f);
            var material = new Material(Shader.Find("Unlit/Texture"));

            rttImge = (UcRenderTextureImage)renderService.CreateRenderTargetImage(MinimapImageSize);
            material.mainTexture = rttImge.Texture;
            minimap.transform.GetComponent <MeshRenderer>().material = material;

            var textCanvasObj = new GameObject("Minimap - Text Above");

            textCanvasObj.transform.SetParent(minimap.transform, false);
            //textAbove.transform.localRotation = Quaternion.AngleAxis(75.0f, Vector3.right);
            //textAbove.transform.localPosition = new Vector3(0.0F, 1F, 0.25F);
            //textAbove.transform.localScale
            var canvas = textCanvasObj.AddComponent <Canvas>();

            canvas.renderMode = RenderMode.WorldSpace;
            var textAboveTransform = textCanvasObj.GetComponent <RectTransform>();

            textAboveTransform.localPosition = new Vector3(0, -0.6f, 0);
            textAboveTransform.localScale    = new Vector3(1.25f, -2.5f, 1);
            textAboveTransform.sizeDelta     = new Vector2(100, 100);
            var canvasScaler = textCanvasObj.AddComponent <CanvasScaler>();

            canvasScaler.dynamicPixelsPerUnit = 100;
            var textObject = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/MinimapTextPrefab"));

            textObject.transform.SetParent(textCanvasObj.transform, false);
            textAbove = textObject.GetComponent <Text>();
            var textTransform = textAbove.GetComponent <RectTransform>();

            textAbove.text = "";

            var storyGraphView = AmFactory.Create <StoryGraphView>();
            var viewport       = AmFactory.Create <Viewport>();

            viewport.Width  = MinimapImageSize.Width;
            viewport.Height = MinimapImageSize.Height;
            viewport.View   = storyGraphView;
            viewports       = new IViewport[] { viewport };
            laser           = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Laser"));
            SetEnabled(false);
        }