Beispiel #1
0
    public void Draw(IRenderContext context, IRenderer renderer)
    {
        if (!p_Enabled)
        {
            return;
        }
        Monitor.Enter(p_Mutex);

        //allocate the cursor
        if (p_CursorTexture == null)
        {
            p_CursorTexture = context.AllocateTexture(getCursorBitmap(), "cursor");
        }

        //get the current mouse position relative to the window
        Point mousePosition = p_Game.PointToClient(Cursor.Position);

        /*draw arrow?*/
        if (p_CurrentArrow != Direction.NONE)
        {
            int mouseX = mousePosition.X;
            int mouseY = mousePosition.Y;
            int width  = p_Size.Width;
            int height = p_Size.Height;

            //white polygon
            renderer.SetBrush(Brushes.White);

            /*draw all polygons for the arrow on screen and translate
             * position and scale*/
            int polyLength = p_Polygon.Length;
            for (int y = 0; y < polyLength; y++)
            {
                PointF[] scale       = p_Polygon[y];
                int      pointLength = scale.Length;
                Point[]  points      = new Point[pointLength];

                for (int x = 0; x < pointLength; x++)
                {
                    PointF p = scale[x];
                    points[x] = new Point(
                        (int)(p.X * width) + mouseX,
                        (int)(p.Y * height) + mouseY);
                }

                //draw poly
                renderer.FillPoly(points);
            }

            Monitor.Exit(p_Mutex);
            return;
        }

        renderer.SetTexture(p_CursorTexture);
        renderer.DrawTextureUnscaled(
            mousePosition.X,
            mousePosition.Y);
        Monitor.Exit(p_Mutex);
    }