public void Show()
 {
     lampInHall.Off();
     lampInRoom.On();
     wall.turnForward();
     windowBlindes.turnForward();
     projector.On();
 }
        public string Show()
        {
            var sb = new StringBuilder();

            sb.AppendLine(lampInHall.Off());
            sb.AppendLine(lampInRoom.On());
            sb.AppendLine(wall.turnForward());
            sb.AppendLine(windowBlindes.turnForward());
            return(sb.ToString());
        }
Beispiel #3
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        public string Off()
        {
            var sb = new StringBuilder();

            sb.AppendLine(lightInRoom.On());
            sb.AppendLine(windowBlinds.turnForward());
            sb.AppendLine(projector.Off());
            return(sb.ToString());
        }
        public string Live()
        {
            var results = new StringBuilder();

            results.AppendLine(_relay.On())
            .AppendLine(_post.DoPost())
            .AppendLine(_handler.Handle())
            .AppendLine(_scenario.Execute())
            .AppendLine(_relay.Off());

            return(results.ToString());
        }
Beispiel #5
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 public void EmergencyStop()
 {
     lampInHall.On();
     lampInRoom.On();
     NightLamp.Off();
 }
 public void Off()
 {
     lightInRoom.On();
     windowBlinds.turnForward();
     projector.Off();
 }
 public void Show()
 {
     lightInRoom.Off();
     windowBlinds.turnBack();
     projector.On();
 }
 public void Action()
 {
     hallLamp.On();
 }