private void DrawRectangle(IRectangle aRectangle)
 {
     UnityEditor.Handles.DrawPolyLine(new Vector3(aRectangle.GetX(), aRectangle.GetY()),
                                      new Vector3(aRectangle.GetX(), aRectangle.GetY() + aRectangle.GetHeight()),
                                      new Vector3(aRectangle.GetX() + aRectangle.GetWidth(), aRectangle.GetY() + aRectangle.GetHeight()),
                                      new Vector3(aRectangle.GetX() + aRectangle.GetWidth(), aRectangle.GetY()), new Vector3(aRectangle.GetX(), aRectangle.GetY()));
 }
Beispiel #2
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 public bool IntersectsWithRectangle(IRectangle aRectangle)
 {
     return(GetX() + GetWidth() >= aRectangle.GetX() &&
            GetX() <= aRectangle.GetX() + aRectangle.GetWidth() &&
            GetY() + GetHeight() >= aRectangle.GetY() &&
            GetY() <= aRectangle.GetY() + aRectangle.GetHeight());
 }
Beispiel #3
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 public bool IntersectsWithRectangle(IRectangle aRectangle)
 {
     return(aRectangle.GetWidth() > 0 && aRectangle.GetHeight() > 0 && this.width > 0 && this.height > 0 && aRectangle.GetX() < this.x + this.width &&
            aRectangle.GetX() + aRectangle.GetWidth() > this.x && aRectangle.GetY() < this.y + this.height && aRectangle.GetY() + aRectangle.GetHeight() > this.y);
 }