Beispiel #1
0
        public void SpawnRandomly(int creatureCount)
        {
            for (var i = 0; i < creatureCount; ++i)
            {
                var creature        = _creatureFactory.CreateRandom();
                var autonomousModel = _autonomousFactory.Create("simpledefender", creature);
                var openCell        = _playArea.GameMap.GetRandomOpenCell();

                // TODO: Simplify all the registering.
                _playArea.GameMap.Add(openCell.X, openCell.Y, creature);
                creature.Position.SetPosition(openCell.X, openCell.Y);
                _autonomousRegistry.Register(autonomousModel);
                _creatureRegistry.Register(creature);
                _recipientRegistry.Register(autonomousModel);
            }
        }
Beispiel #2
0
 private void CreateInitialIndentities()
 {
     // Temp until CRC design issue is resolved between LobbyRouter and SocketServer (IClientSender)
     _recipientRegistry.Register(new ClientMessageProxy(_clientSender, "1"));
     _recipientRegistry.Register(new ClientMessageProxy(_clientSender, "2"));
 }