Beispiel #1
0
        public WhereManyReactiveCollection(IReadOnlyReactiveCollection <T> source, Func <T, bool> filter, Func <T, IObservable <Unit> > filterChanged, IObservable <Unit> generalFilterChanged = null)
        {
            this.filter        = filter;
            this.filterChanged = filterChanged;
            onAdd = source.ObserveAdd().Subscribe(@event =>
            {
                OnAdd(@event.Value);
            });

            onRemove = source.ObserveRemove().Subscribe(@event => { OnRemove(@event.Value); });

            onReset = source.ObserveReset().Subscribe(_ => ClearItems());

            onReset = source.ObserveReplace().Subscribe(@event =>
            {
                OnRemove(@event.OldValue);
                OnAdd(@event.NewValue);
            });

            if (generalFilterChanged != null)
            {
                generalFilterChangedBinding = generalFilterChanged.Subscribe(_ =>
                {
                    foreach (var element in source)
                    {
                        UpdateElement(element);
                    }
                });
            }

            foreach (var el in source)
            {
                OnAdd(el);
            }
        }
Beispiel #2
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 public static IObservable <Unit> AnyCollectionChangeAsObservable <T>(this IReadOnlyReactiveCollection <T> reactiveCollection)
 {
     return(Observable.Merge(
                reactiveCollection.ObserveReset().AsUnitObservable(),
                reactiveCollection.ObserveAdd().AsUnitObservable(),
                reactiveCollection.ObserveMove().AsUnitObservable(),
                reactiveCollection.ObserveRemove().AsUnitObservable(),
                reactiveCollection.ObserveReplace().AsUnitObservable()));
 }
Beispiel #3
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        public CollectionBinder(IReadOnlyReactiveCollection <T> source, BaseListItem <T> prefab, Transform parent)
        {
            this.source = source;
            this.prefab = prefab;
            this.parent = parent;
            prefab.gameObject.SetActive(false);

            onAdd     = source.ObserveAdd().Subscribe(@event => UpdateCollection());
            onMove    = source.ObserveMove().Subscribe(@event => UpdateCollection());
            onReset   = source.ObserveReset().Subscribe(@event => UpdateCollection());
            onRemove  = source.ObserveRemove().Subscribe(@event => UpdateCollection());
            onReplace = source.ObserveReplace().Subscribe(@event => UpdateCollection());

            UpdateCollection();
        }
Beispiel #4
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        public WhereReactiveCollection(IReadOnlyReactiveCollection <T> source, Func <T, bool> filter, IObservable <Unit> filterChanged)
        {
            this.filter = filter;
            onAdd       = source.ObserveAdd().Subscribe(@event =>
            {
                if (filter(@event.Value))
                {
                    Add(@event.Value);
                }
            });

            onRemove = source.ObserveRemove().Subscribe(@event =>
            {
                Remove(@event.Value);
            });

            onReset = source.ObserveReset().Subscribe(_ => ClearItems());

            onReset = source.ObserveReplace().Subscribe(@event =>
            {
                Remove(@event.OldValue);

                if (filter(@event.NewValue))
                {
                    Add(@event.NewValue);
                }
            });

            filterChanged.Subscribe(_ =>
            {
                foreach (var element in source)
                {
                    if (filter(element))
                    {
                        if (!Contains(element))
                        {
                            Add(element);
                        }
                    }
                    else
                    {
                        Remove(element);
                    }
                }
            });
        }