public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorUtils.CenteredBoxedLabelField("out = -in"); base.OnEditorGUI(uTerrain, graph); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorUtils.CenteredBoxedLabelField(string.Format("in ∈ [{0},{1}]\n=> out ∈ [{2},{3}]", inBounds.x, inBounds.y, outBounds.x, outBounds.y), GUILayout.MaxWidth(100)); EditorGUILayout.BeginVertical(GUILayout.MaxWidth(100)); inBounds = EditorUtils.MinMaxField("Input min/max", inBounds); if (inBounds.y < inBounds.x + 0.001f) { inBounds.y = inBounds.x + 0.001f; } outBounds = EditorUtils.MinMaxField("Output min/max", outBounds); if (outBounds.y < outBounds.x + 0.001f) { outBounds.y = outBounds.x + 0.001f; } EditorGUILayout.EndVertical(); base.OnEditorGUI(uTerrain, graph); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorUtils.CenteredBoxedLabelField("Uses Sobel Filter.\n" + "CAUTION: This is costly as it needs to compute the input 4 times at different positions."); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorUtils.CenteredBoxedLabelField("out = y - in * scale"); scale = EditorGUILayout.FloatField("Scale", scale); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR frequency = EditorGUILayout.FloatField("Frequency:", frequency); scale = EditorGUILayout.FloatField("Scale:", scale); seed = EditorGUILayout.IntField("Seed:", seed); quality = (NoiseQuality)EditorGUILayout.EnumPopup("Quality:", quality); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorGUIUtility.labelWidth = 60; width = EditorGUILayout.FloatField("Width", width); base.OnEditorGUI(uTerrain, graph); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorGUIUtility.labelWidth = 60; EditorUtils.CenteredBoxedLabelField("out = |in|"); base.OnEditorGUI(uTerrain, graph); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorGUIUtility.labelWidth = 60; origin.x = EditorGUILayout.FloatField("From X", origin.x, GUILayout.Width(100)); origin.y = EditorGUILayout.FloatField("From Z", origin.y, GUILayout.Width(100)); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorGUIUtility.labelWidth = 60; EditorUtils.CenteredBoxedLabelField(string.Format("out=1 if in∈[{0},{1}]\nout=0 otherwise", bandwidth.x, bandwidth.y)); bandwidth = EditorUtils.MinMaxField(bandwidth); base.OnEditorGUI(uTerrain, graph); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR Frequency = EditorGUILayout.FloatField("Frequency:", Frequency); Scale = EditorGUILayout.FloatField("Scale:", Scale); offset = EditorGUILayout.Vector3Field("Offset:", offset); Seed = EditorGUILayout.IntField("Seed:", Seed); Quality = (NoiseQuality)EditorGUILayout.EnumPopup("Quality:", Quality); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorGUIUtility.labelWidth = 60; EditorUtils.CenteredBoxedLabelField(string.Format("out ∈ [{0},{1}]", outBounds.x, outBounds.y)); outBounds = EditorUtils.MinMaxField(outBounds); base.OnEditorGUI(uTerrain, graph); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR fromX = EditorGUILayout.IntField("min X:", fromX); fromZ = EditorGUILayout.IntField("min Z:", fromZ); toX = EditorGUILayout.IntField("max X:", toX); toZ = EditorGUILayout.IntField("max Z:", toZ); heightmap = (Texture2D)EditorGUILayout.ObjectField("Heightmap:", heightmap, typeof(Texture2D), false); heightScale = EditorGUILayout.FloatField("Height scale", heightScale); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR EditorUtils.CenteredBoxedLabelField("out = in * scale\n+ bias"); EditorGUIUtility.labelWidth = 60; scale = EditorGUILayout.FloatField("Scale", scale, GUILayout.Width(100)); bias = EditorGUILayout.FloatField("Bias", bias, GUILayout.Width(100)); base.OnEditorGUI(uTerrain, graph); EditorGUIUtility.labelWidth = 0; #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR frequency = EditorGUILayout.FloatField("Frequency:", frequency); seed = EditorGUILayout.IntField("Seed:", seed); frequencyAltitude = EditorGUILayout.FloatField("Frequency altitude:", frequencyAltitude); scaleAltitude = EditorGUILayout.FloatField("Scale altitude:", scaleAltitude); baseAltitude = EditorGUILayout.FloatField("Base altitude:", baseAltitude); tunnelsHeight = EditorGUILayout.FloatField("Tunnels height:", tunnelsHeight); EditorGUILayout.LabelField("The threshold affect the tunnels width"); threshold = EditorGUILayout.Slider("Threshold:", threshold, 0f, 1f); frequencyPerturbation = EditorGUILayout.FloatField("Perturbation freq.:", frequencyPerturbation); scalePerturbation = EditorGUILayout.FloatField("Perturbation scale:", scalePerturbation); frequencyMicroPerturbation = EditorGUILayout.FloatField("Micro Perturbation freq.:", frequencyMicroPerturbation); scaleMicroPerturbation = EditorGUILayout.FloatField("Micro Perturbation scale:", scaleMicroPerturbation); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR inBounds = EditorUtils.MinMaxField("Input min/max", inBounds); if (inBounds.y < inBounds.x + 0.001f) { inBounds.y = inBounds.x + 0.001f; } outBounds = EditorUtils.MinMaxField("Output min/max", outBounds); if (outBounds.y < outBounds.x + 0.001f) { outBounds.y = outBounds.x + 0.001f; } curve = EditorGUILayout.CurveField(curve, GUILayout.Width(100), GUILayout.Height(80)); base.OnEditorGUI(uTerrain, graph); #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR Seed = EditorGUILayout.IntField("Seed:", Seed); Frequency = EditorGUILayout.FloatField("Frequency:", Frequency); Scale = EditorGUILayout.FloatField("Scale:", Scale); GradientPerturbAmp = EditorGUILayout.FloatField("Gradient Perturb Amplitude:", GradientPerturbAmp); NoiseType = (FastNoise.NoiseType)EditorGUILayout.EnumPopup("Noise Type:", NoiseType); Interp = (FastNoise.Interp)EditorGUILayout.EnumPopup("Interp:", Interp); if (NoiseType == FastNoise.NoiseType.Cellular) { CellularJitter = EditorGUILayout.FloatField("Cellular Jitter:", CellularJitter); CellularReturnType = (FastNoise.CellularReturnType)EditorGUILayout.EnumPopup("Cellular return Type:", CellularReturnType); CellularDistanceFunction = (FastNoise.CellularDistanceFunction)EditorGUILayout.EnumPopup("Cellular distance function:", CellularDistanceFunction); if (CellularReturnType == FastNoise.CellularReturnType.NoiseLookup) { if (cellularNoise == null) { cellularNoise = CreateInstance <FastNoise2DPrimitiveSerializable>(); } EditorGUILayout.BeginVertical("Box"); EditorGUILayout.LabelField("Noise lookup:"); cellularNoise.OnEditorGUI(uTerrain, graph); EditorGUILayout.EndVertical(); } } else if (NoiseType == FastNoise.NoiseType.CubicFractal || NoiseType == FastNoise.NoiseType.PerlinFractal || NoiseType == FastNoise.NoiseType.SimplexFractal || NoiseType == FastNoise.NoiseType.ValueFractal) { FractalType = (FastNoise.FractalType)EditorGUILayout.EnumPopup("Fractal Type:", FractalType); FractalOctaves = EditorGUILayout.IntField("Octaves:", FractalOctaves); FractalLacunarity = EditorGUILayout.FloatField("Lacunarity:", FractalLacunarity); FractalGain = EditorGUILayout.FloatField("Gain:", FractalGain); } #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR var text = ""; switch (combinerType) { case CombinerType.Add: text = "out = in1 + in2"; break; case CombinerType.Sub: text = "out = in1 - in2"; break; case CombinerType.Mul: text = "out = in1 * in2"; break; case CombinerType.Min: text = "out = min(in1, in2)"; break; case CombinerType.Max: text = "out = max(in1, in2)"; break; } EditorUtils.CenteredBoxedLabelField(text); combinerType = (CombinerType)EditorGUILayout.EnumPopup(combinerType); if (combinerType == CombinerType.Add || combinerType == CombinerType.Sub) { EditorUtils.CenteredLabelField("Weight of inputs\nin1 <-> in2"); inWeight = EditorGUILayout.Slider(inWeight, 0f, 1f, GUILayout.MinWidth(200)); } #endif }
public override void OnEditorGUI(UltimateTerrain uTerrain, IReadOnlyFlowGraph graph) { #if UNITY_EDITOR comment = EditorGUILayout.TextArea(comment); #endif }