/// <summary>
        /// Timers the elapsed.
        /// </summary>
        /// <param name="e">The <see cref="ElapsedEventArgs"/> instance containing the event data.</param>
        /// <returns>Task.</returns>
        private async Task _timer_Elapsed(ElapsedEventArgs e)
        {
            await Task.Run(async() =>
            {
                if (_settings.Update.AnnounceTwitch)
                {
                    _twitchMessageService.SendMessage(_twitchMessages.TwitchServerUptimeMessage.Replace("@hours", _settings.General.RestartServerAfterHours.ToString()));
                }

                if (_settings.Update.AnnounceTwitch)
                {
                    await _discordMessageService.SendMessage(_discordMessages.DiscordServerUptimeMessage.Replace("@hours", _settings.General.RestartServerAfterHours.ToString()));
                }

                if (_settings.Update.AnnounceRCon)
                {
                    await _rconMessageService.SendMessage(_rconMessages.RconServerUptimeMessage.Replace("@hours", _settings.General.RestartServerAfterHours.ToString()));
                }

                await Task.Delay(TimeSpan.FromMinutes(5));

                await _steamCmdService.KillAtlas();

                if (_settings.Update.AnnounceTwitch)
                {
                    _twitchMessageService.SendMessage(_twitchMessages.TwitchServerRestartingMessage);
                }

                if (_settings.Update.AnnounceTwitch)
                {
                    await _discordMessageService.SendMessage(_discordMessages.DiscordServerRestartingMessage);
                }

                _steamCmdService.StartAtlasServer();
            });
        }
Beispiel #2
0
        /// <summary>
        /// Timers the elapsed.
        /// </summary>
        /// <param name="e">The <see cref="System.Timers.ElapsedEventArgs"/> instance containing the event data.</param>
        /// <returns>Task.</returns>
        private async Task _timer_Elapsed(System.Timers.ElapsedEventArgs e)
        {
            _checkGameRunningTimer?.Dispose();

            if (!_steamCmdService.IsSteamCmdInstalled())
            {
                _logger.LogError("Could not find SteamCMD - we need it to perform the update. Aborting");
                return;
            }

            _logger.LogInformation("Performing Update Check");

            (bool Result, string Version)updateCheck = await _steamCmdService.DetectUpdate();

            if (updateCheck.Result)
            {
                if (_settings.Update.AnnounceTwitch)
                {
                    string twitchMessage = _twitchMessages.TwitchUpdateMessage.Replace("@version", $"{updateCheck.Version}").Replace(AnnounceBefore, $"{_settings.Update.AnnounceMinutesBefore}{MinutesPluralisation()}");

                    _twitchMessageService.SendMessage(twitchMessage);
                }

                if (_settings.Update.AnnounceTwitch)
                {
                    string discordMessage = _discordMessages.DiscordUpdateMessage.Replace("@version", $"{updateCheck.Version}").Replace(AnnounceBefore, $"{_settings.Update.AnnounceMinutesBefore}{MinutesPluralisation()}");

                    await _discordMessageService.SendMessage(discordMessage);
                }

                if (_settings.Update.AnnounceRCon)
                {
                    string rconMessage = _rconMessages.RconUpdateMessage.Replace("@version", $"{updateCheck.Version}").Replace(AnnounceBefore, $"{_settings.Update.AnnounceMinutesBefore}{MinutesPluralisation()}");

                    await _rconMessageService.SendMessage(rconMessage);
                }

                await Task.Delay(TimeSpan.FromMinutes(_settings.Update.AnnounceMinutesBefore));

                _logger.LogInformation("Updating...");
                bool updateResult = await _steamCmdService.KillAtlas();

                if (!updateResult)
                {
                    _logger.LogInformation("Update process has failed to stop the running server.");
                    return;
                }

                _steamCmdService.InstallAndUpdateAtlasServer();

                bool result = _steamCmdService.StartAtlasServer();
                if (result)
                {
                    if (_settings.Update.AnnounceTwitch)
                    {
                        _twitchMessageService.SendMessage(_twitchMessages.TwitchServerRestartingMessage);
                    }

                    if (_settings.Update.AnnounceTwitch)
                    {
                        await _discordMessageService.SendMessage(_discordMessages.DiscordServerRestartingMessage);
                    }
                }

                _logger.LogInformation("Server Has Started Back Up.");
            }

            if (_settings.General.ShouldRestartAtlasOnNotRunning)
            {
                SetupServerProcessMonitor();
            }
        }