public RayGroup(bool divide, double maxLength, Rectangle area, ISceneManager scene, IRayDispatch dispatch, FrameData frameData, CameraView view) { this.divide = divide; this.maxLength = maxLength; this.area = area; this.scene = scene; this.dispatch = dispatch; this.frameData = frameData; this.view = view; }
public RayGroup(bool divide, double maxLength, Rectangle area, ISceneManager scene, IRayDispatch dispatch, FrameData frameData, CameraView view) { this.divide = divide; this.maxLength = maxLength; this.area = area; this.scene = scene; this.dispatch = dispatch; this.frameData = frameData; this.view = view; }