public override async Task ProcessAsync(IMessageChat broadcaster, ICommand cmd)
        {
            if (!await this.game.ProcessAsync(Settings.UNITY_SERVER_PORT))
            {
                broadcaster.Broadcast(cmd.Sender.Username, Localization.GAME_NOT_STARTED);
                return;
            }

            var player = playerProvider.Get(cmd.Sender);


            var pet = cmd.Arguments?.ToLower();

            if (string.IsNullOrEmpty(pet))
            {
                await game.GetPetAsync(player);

                return;
            }

            await game.SetPetAsync(player, pet);
        }