private void Register() { ILocalization lc = IOC.Resolve <ILocalization>(); lc.LoadStringResources("RTBuilder.StringResources"); IWindowManager wm = IOC.Resolve <IWindowManager>(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); if (m_proBuilderWindow != null) { RegisterWindow(wm, "ProBuilder", lc.GetString("ID_RTBuilder_WM_Header_Builder", "Builder"), Resources.Load <Sprite>("hammer-24"), m_proBuilderWindow, false); appearance.RegisterPrefab(m_proBuilderWindow); } foreach (GameObject prefab in m_prefabs) { if (prefab != null) { appearance.RegisterPrefab(prefab); } } }
protected override void OnEditorExist() { base.OnEditorExist(); m_editor = IOC.Resolve <IRTE>(); m_compiler = new Complier(); IOC.RegisterFallback(m_compiler); if (m_scriptManager == null) { m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>(); } Subscribe(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); List <AssetIcon> icons = appearance.AssetIcons.ToList(); icons.Add(new AssetIcon { AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script") }); appearance.AssetIcons = icons.ToArray(); Register(); }
private void Register() { ILocalization lc = IOC.Resolve <ILocalization>(); lc.LoadStringResources("RTTerrain.StringResources"); IWindowManager wm = IOC.Resolve <IWindowManager>(); if (m_terrainView != null) { RegisterWindow(wm, "TerrainEditor", lc.GetString("ID_RTTerrain_WM_Header_TerrainEditor", "Terrain Editor"), Resources.Load <Sprite>("icons8-earth-element-24"), m_terrainView, false); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.ApplyColors(m_terrainView); } if (m_terrainComponentEditor != null) { IEditorsMap editorsMap = IOC.Resolve <IEditorsMap>(); editorsMap.AddMapping(typeof(Terrain), m_terrainComponentEditor.gameObject, true, false); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.ApplyColors(m_terrainComponentEditor.gameObject); } }
protected override void OnEnable() { base.OnEnable(); m_parentDockPanel = GetComponentInParent <DockPanel>(); SetComponentsActive(true); IRuntimeSceneComponent scene = IOCContainer.Resolve <IRuntimeSceneComponent>(); scene.CameraPosition = new Vector3(0.5f, 0.5f, -1) * ManualUVRenderer.Scale; scene.Pivot = new Vector3(0.5f, 0.5f, 0) * ManualUVRenderer.Scale; scene.IsSelectionVisible = false; scene.IsOrthographic = true; scene.CanRotate = false; scene.CanFreeMove = false; scene.CanSelect = false; scene.CanSelectAll = false; // scene.ChangeOrthographicSizeOnly = true; if (scene.Selection != m_uvEditor.PivotPointSelection) { scene.Selection = m_uvEditor.PivotPointSelection; m_uvEditor.PivotPointSelection.activeObject = null; } IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); Camera.backgroundColor = appearance.Colors.Secondary; Camera.cullingMask = 0; Camera.clearFlags = CameraClearFlags.SolidColor; EnableRaycasts(); Editor.StartCoroutine(CoSetAlpha()); }
public void EndEditUIScale() { float scale = 1.0f; if (UIAutoScale) { if (!Application.isEditor) { scale = Mathf.Clamp((float)System.Math.Round(Display.main.systemWidth / 1920.0f, 1), 0.5f, 4); } } else { scale = UIScale; } IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.UIScale = scale; IRuntimeHandlesComponent handles = IOC.Resolve <IRuntimeHandlesComponent>(); handles.HandleScale = scale; handles.SceneGizmoScale = scale; }
private void UpdateImage() { if (m_project == null) { m_project = IOC.Resolve <IProject>(); if (m_project == null) { Debug.LogError("Project is null"); } } IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); if (m_texture != null) { Destroy(m_texture); m_texture = null; } if (m_projectItem == null) { m_imgPreview.sprite = null; } else if (m_projectItem is AssetItem) { AssetItem assetItem = (AssetItem)m_projectItem; Type assetItemType = m_project.ToType(assetItem); if (assetItem.Preview == null || assetItem.Preview.PreviewData == null || assetItemType == null) { //#warning None displayed for scene objects. And this is wrong m_imgPreview.sprite = appearance.GetAssetIcon("None"); } else if (assetItem.Preview.PreviewData.Length == 0) { m_imgPreview.sprite = appearance.GetAssetIcon(assetItemType.FullName + assetItem.Ext); if (m_imgPreview.sprite == null) { m_imgPreview.sprite = appearance.GetAssetIcon(assetItemType.FullName); } if (m_imgPreview.sprite == null) { m_imgPreview.sprite = appearance.GetAssetIcon("Default"); } } else { m_texture = new Texture2D(1, 1, TextureFormat.ARGB32, true); m_texture.LoadImage(assetItem.Preview.PreviewData); m_imgPreview.sprite = Sprite.Create(m_texture, new Rect(0, 0, m_texture.width, m_texture.height), new Vector2(0.5f, 0.5f)); } } else if (m_projectItem.IsFolder) { m_imgPreview.sprite = appearance.GetAssetIcon("Folder"); } else { throw new NotSupportedException(); } }
protected override void OnEditorExist() { base.OnEditorExist(); m_editor = IOC.Resolve <IRTE>(); m_compiler = new Complier(); IOC.RegisterFallback(m_compiler); if (m_scriptManager == null) { m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>(); m_scriptManager.AddReference(typeof(IRTE).Assembly.Location); m_scriptManager.AddReference(typeof(ILocalization).Assembly.Location); m_scriptManager.AddReference(typeof(IRuntimeEditor).Assembly.Location); m_scriptManager.AddReference(typeof(BHRoot).Assembly.Location); m_scriptManager.AddReference(typeof(VirtualizingTreeView).Assembly.Location); m_scriptManager.AddReference(typeof(RTSLVersion).Assembly.Location); m_scriptManager.AddReference(typeof(TextMeshProUGUI).Assembly.Location); } Subscribe(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); List <AssetIcon> icons = appearance.AssetIcons.ToList(); icons.Add(new AssetIcon { AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script") }); appearance.AssetIcons = icons.ToArray(); Register(); }
protected override void OnEditorExist() { base.OnEditorExist(); if (RenderPipelineInfo.Type != RPType.HDRP || RenderPipelineInfo.ForceUseRenderTextures) { return; } m_cameraUtility = GetComponent <IRenderPipelineCameraUtility>(); m_outlineManager = gameObject.AddComponent <OutlineManagerHDRP>(); m_outlineManager.SelectionMaterial = m_selectionMaterial; IRTE rte = IOC.Resolve <IRTE>(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); if (appearance != null) { Canvas foregroundCanvas = appearance.UIForegroundScaler.GetComponent <Canvas>(); Camera foregroundCamera = foregroundCanvas.worldCamera; if (foregroundCamera != null) { if (m_cameraUtility != null) { m_cameraUtility.EnablePostProcessing(foregroundCamera, false); m_cameraUtility.SetBackgroundColor(foregroundCamera, new Color(0, 0, 0, 0)); } GameObject foregroundLayer = new GameObject("ForegroundLayer"); foregroundLayer.transform.SetParent(rte.Root, false); foregroundCanvas = foregroundLayer.AddComponent <Canvas>(); foregroundCanvas.renderMode = RenderMode.ScreenSpaceOverlay; foregroundCamera.gameObject.SetActive(false); m_foregroundOutput = new GameObject("Output"); m_foregroundOutput.transform.SetParent(foregroundCanvas.transform, false); m_foregroundOutput.AddComponent <RectTransform>().Stretch(); RenderTextureCamera renderTextureCamera = foregroundCamera.gameObject.AddComponent <RenderTextureCamera>(); renderTextureCamera.OutputRoot = foregroundCanvas.gameObject.GetComponent <RectTransform>(); renderTextureCamera.Output = m_foregroundOutput.AddComponent <RawImage>(); renderTextureCamera.OverlayMaterial = new Material(Shader.Find("Battlehub/HDRP/RTEditor/UIForeground")); foregroundCamera.gameObject.SetActive(true); foregroundCanvas.sortingOrder = -1; } Canvas backgroundCanvas = IOC.Resolve <IRTEAppearance>().UIBackgroundScaler.GetComponent <Canvas>(); if (backgroundCanvas != null) { Camera backgroundCamera = backgroundCanvas.worldCamera; if (m_cameraUtility != null) { m_cameraUtility.EnablePostProcessing(backgroundCamera, false); m_cameraUtility.SetBackgroundColor(backgroundCamera, new Color(0, 0, 0, 0)); } } } }
protected override void OnEditorExist() { RTEColors colors = new RTEColors(); colors.Primary = Color.red; IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.Colors = colors; }
protected virtual void AwakeOverride() { m_rte = RTE; IOC.Register <IRTE>(m_rte); IOC.Register(m_rte); m_resourcePreview = ResourcePreview; m_rteAppearance = RTEAppearance; }
protected override void OnEditorExist() { IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.UIScale = Scale; IRuntimeHandlesComponent handles = IOC.Resolve <IRuntimeHandlesComponent>(); handles.HandleScale = Scale; handles.SceneGizmoScale = Scale; }
protected virtual void AwakeOverride() { m_rte = RTE; IOC.Register <IRTE>(m_rte); IOC.Register(m_rte); m_resourcePreview = ResourcePreview; m_rteAppearance = RTEAppearance; m_windowManager = WindowManager; m_console = RuntimeConsole; m_gameObjectCmd = GameObjectCmd; m_editCmd = EditCmd; m_contextMenu = ContextMenu; m_runtimeHandlesComponent = RuntimeHandlesComponent; m_editorsMap = EditorsMap; }
private void OnDestroy() { if (m_instance == this) { m_instance = null; } OnDestroyOverride(); IOC.Unregister <IRTE>(m_rte); IOC.Unregister(m_rte); m_resourcePreview = null; m_rteAppearance = null; m_rte = null; }
private void Register() { ILocalization lc = IOC.Resolve <ILocalization>(); lc.LoadStringResources("RTDeformer.StringResources"); IWindowManager wm = IOC.Resolve <IWindowManager>(); if (m_meshDeformerWindow != null) { RegisterWindow(wm, "MeshDeformer", lc.GetString("ID_RTDeformer_WM_Header_Deformer", "Deformer"), Resources.Load <Sprite>("meshdeformer-24"), m_meshDeformerWindow, false); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.ApplyColors(m_meshDeformerWindow); } }
private void OnDestroy() { if (m_instance == this) { m_instance = null; } OnDestroyOverride(); IOC.Unregister <IRTE>(m_rte); IOC.Unregister(m_rte); m_resourcePreview = null; m_rteAppearance = null; m_windowManager = null; m_console = null; m_gameObjectCmd = null; m_editCmd = null; m_contextMenu = null; m_runtimeHandlesComponent = null; m_editorsMap = null; }
private void Register() { ILocalization lc = IOC.Resolve <ILocalization>(); lc.LoadStringResources("RTScripting.StringResources"); IWindowManager wm = IOC.Resolve <IWindowManager>(); if (m_editRuntimeScriptDialog != null) { RegisterWindow(wm, "EditRuntimeScript", lc.GetString("ID_RTScripting_WM_Header_EditScript", "Edit Script"), Resources.Load <Sprite>("RTE_Script"), m_editRuntimeScriptDialog, true); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.ApplyColors(m_editRuntimeScriptDialog); } if (m_runtimeScriptEditor != null) { IEditorsMap map = IOC.Resolve <IEditorsMap>(); map.RegisterEditor(m_runtimeScriptEditor); } }
private void ApplySettings() { ApplyGridOpacity(GridOpacity); foreach (IRuntimeSceneComponent sceneComponent in m_sceneComponents.Values) { ApplySettings(sceneComponent); } GraphicsQuality = GraphicsQuality; Light[] lights = FindObjectsOfType <Light>(); foreach (Light light in lights) { if (light.type != LightType.Directional) { continue; } light.color = LightColor; light.intensity = LightIntensity; light.shadows = ShadowType; light.shadowStrength = ShadowStrength; } EndEditUIScale(); int themeIndex = SelectedThemeIndex; if (Themes != null && 0 <= themeIndex && themeIndex < Themes.Length) { IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); appearance.Colors = Themes[themeIndex].Colors; appearance.CursorSettings = Themes[themeIndex].Cursors; } }