Beispiel #1
0
    private System.Collections.IEnumerator DisableObject()
    {
        IPushableObject player = this.GetComponentInParent<IPushableObject>();
        
        yield return new WaitForEndOfFrame();

        this.GetComponentInParent<PlayerController>().OrderRemovePowerUp();
        player.Drow();
    }
Beispiel #2
0
    private void HandleObjectsOnWater(GameObject objectOnWater)
    {
        IPushableObject objectToDrow = objectOnWater.GetComponent <IPushableObject>();

        if (objectToDrow != null)
        {
            Drow(objectToDrow);
        }
        else
        {
            HandleUndrowableObject(objectOnWater);
        }
    }
Beispiel #3
0
 private void Drow(IPushableObject objectToDrow)
 {
     objectToDrow.Drow();
 }