public void Execute(string sessionID, string messageID)
        {
            if (InvalidIDString(sessionID))
            {
                throw new InvalidSessionIDException();
            }

            if (InvalidIDString(messageID))
            {
                throw new InvalidMessageIDException();
            }

            if (_gameDataGateway.IsExistingSession(sessionID))
            {
                _publishEndpoint.Publish(new RequestGameSessionFound
                {
                    SessionID = sessionID,
                    MessageID = messageID
                });
            }
            else
            {
                _publishEndpoint.Publish(new RequestGameSessionNotFound
                {
                    SessionID = sessionID,
                    MessageID = messageID
                });
            }
        }
Beispiel #2
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 public void Execute(string sessionID, string messageID, IGameData gameData)
 {
     if (InvalidIDString(sessionID))
     {
         throw new InvalidSessionIDException();
     }
     if (InvalidIDString(messageID))
     {
         throw new InvalidMessageIDException();
     }
     if (InvalidIDString(gameData.CurrentCardID))
     {
         throw new InvalidCardIDException();
     }
     _gameDataGateway.Save(sessionID, gameData);
     _publishMessageAdaptor.Publish(new GameResponse
     {
         SessionID     = sessionID,
         MessageID     = messageID,
         CardsToAdd    = gameData.CardsToAdd,
         CurrentCardID = gameData.CurrentCardID,
         Seed          = gameData.Seed,
         PackVersion   = gameData.PackVersion,
         CurrentStats  = gameData.CurrentStats
     });
 }
Beispiel #3
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 private void PublishErrorMessage(IValidationResult[] results)
 {
     _publishMessageAdaptor.Publish(new FailedToAddCards()
     {
         ErrorMessages = (from validationResult in results
                          where !validationResult.Valid
                          select validationResult.ErrorMessage).ToArray()
     });
 }
Beispiel #4
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        public int Execute()
        {
            int newVersion = _versionNumberGateway.Get() + 1;

            _versionNumberGateway.Set(newVersion);
            _publishMessageAdaptor.Publish(new RequestPackVersionNumberUpdated {
                PackNumber = newVersion
            });
            return(newVersion);
        }
        public void Execute(string sessionID)
        {
            if (InvalidIDString(sessionID))
            {
                throw new InvalidSessionIDException();
            }
            string messageID = Guid.NewGuid().ToString();

            _publishEndPoint.Publish(new GetCurrentGameData
            {
                SessionID = sessionID,
                MessageID = messageID
            });
            _awaitingResponseGateway.SaveID(messageID);
        }
Beispiel #6
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        public void Execute(string sessionID)
        {
            if (InvalidIDString(sessionID))
            {
                throw new InvalidSessionIDException();
            }

            string messageID = Guid.NewGuid().ToString();

            _responseGateway.SaveID(messageID);
            _publishEndPoint.Publish(new RequestGameIsSessionIDInUse
            {
                SessionID = sessionID,
                MessageID = messageID
            });
        }
Beispiel #7
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        public void Execute(string sessionID)
        {
            if (InvalidIDString(sessionID))
            {
                throw new InvalidSessionIDException();
            }

            string messageID = Guid.NewGuid().ToString();

            _publishEndPoint.Publish(new Messages.Implementation.RequestStartingCard
            {
                MessageID         = messageID,
                SessionID         = sessionID,
                PackVersionNumber = _packVersionGateway.GetCurrentPackVersion(),
                Seed = _generateSeedUseCase.Execute(),
            });
            _awaitingResponseGateway.SaveID(messageID);
        }