Beispiel #1
0
        public object HandlePacket(PacketBlockSet packet, IPropertyBag propertyBag = null, IStateMachine gameInstance = null)
        {
            if (propertyBag == null)
            {
                return(null);
            }

            var blockEngine = propertyBag.GetEngine <IBlockEngine>("blockEngine");
            // x, y, z, type, all bytes
            var x         = packet.X;
            var y         = packet.Y;
            var z         = packet.Z;
            var blockType = (BlockType)packet.BlockType;

            if (blockType == BlockType.None)
            {
                if (blockEngine.BlockAtPoint(new Vector3(x, y, z)) != BlockType.None)
                {
                    blockEngine.RemoveBlock(x, y, z);
                }
            }
            else
            {
                if (blockEngine.BlockAtPoint(new Vector3(x, y, z)) != BlockType.None)
                {
                    blockEngine.RemoveBlock(x, y, z);
                }
                blockEngine.AddBlock(x, y, z, blockType);
                gameInstance?.CheckForStandingInLava();
            }

            return(null);
        }
Beispiel #2
0
        public object HandlePacket(PacketPlayerDead packet, IPropertyBag propertyBag = null, IStateMachine gameInstance = null)
        {
            if (propertyBag == null || !propertyBag.PlayerList.ContainsKey(packet.PlayerId))
            {
                return(null);
            }

            var player = propertyBag.PlayerList[packet.PlayerId];

            player.Alive = false;

            propertyBag.GetEngine <IParticleEngine>("particleEngine").CreateBloodSplatter(player.Position, player.Team == PlayerTeam.Red ? Color.Red : Color.Blue);

            if (packet.PlayerId != propertyBag.PlayerContainer.PlayerMyId)
            {
                propertyBag.PlaySound(InfiniminerSound.Death, player.Position);
            }

            return(null);
        }
Beispiel #3
0
        public object HandlePacket(PacketTriggerExplosion packet, IPropertyBag propertyBag = null, IStateMachine gameInstance = null)
        {
            if (propertyBag == null)
            {
                return(null);
            }

            // Play the explosion sound.
            propertyBag.PlaySound(InfiniminerSound.Explosion, packet.BlockPos);

            // Create some particles.
            propertyBag.GetEngine <IParticleEngine>("particleEngine").CreateExplosionDebris(packet.BlockPos);

            // Figure out what the effect is.
            var distFromExplosive =
                (packet.BlockPos + 0.5f * Vector3.One - propertyBag.PlayerContainer.PlayerPosition).Length();

            if (distFromExplosive < 3)
            {
                propertyBag.KillPlayer(Defines.deathByExpl); //"WAS KILLED IN AN EXPLOSION!");
            }
            else if (distFromExplosive < 8)
            {
                // If we're not in explosion mode, turn it on with the minimum ammount of shakiness.
                if (propertyBag.PlayerContainer.ScreenEffect != ScreenEffect.Explosion)
                {
                    propertyBag.PlayerContainer.ScreenEffect        = ScreenEffect.Explosion;
                    propertyBag.PlayerContainer.ScreenEffectCounter = 2;
                }
                // If this bomb would result in a bigger shake, use its value.
                propertyBag.PlayerContainer.ScreenEffectCounter =
                    Math.Min(propertyBag.PlayerContainer.ScreenEffectCounter, (distFromExplosive - 2) / 5);
            }

            return(null);
        }
        public object HandlePacket(PacketBlockBulkTransfer packet, IPropertyBag propertyBag = null, IStateMachine gameInstance = null)
        {
            if (propertyBag == null)
            {
                return(null);
            }

            var blockEngine = propertyBag.GetEngine <IBlockEngine>("blockEngine");

            try
            {
                // TODO: Make compression code work
                if (packet.IsCompressed)
                {
                    /*var compressed = msgBuffer.ReadBytes(msgBuffer.LengthBytes - (int)(msgBuffer.Position / 8));
                     * var compressedstream = new System.IO.MemoryStream(compressed);
                     * var decompresser = new System.IO.Compression.GZipStream(compressedstream, System.IO.Compression.CompressionMode.Decompress);
                     *
                     * x = (byte)decompresser.ReadByte();
                     * y = (byte)decompresser.ReadByte();
                     * propertyBag.mapLoadProgress[x, y] = true;
                     * for (byte dy = 0; dy < 16; dy++)
                     *  for (byte z = 0; z < 64; z++)
                     *  {
                     *      BlockType blockType = (BlockType)decompresser.ReadByte();
                     *      if (blockType != BlockType.None)
                     *          blockEngine.downloadList[x, y + dy, z] = blockType;
                     *  }*/
                }

                else
                {
                    propertyBag.MapLoadProgress[packet.X, packet.Y] = true;
                    for (byte dy = 0; dy < 16; dy++)
                    {
                        for (byte z = 0; z < 64; z++)
                        {
                            var blockType = (BlockType)packet.BlockList[dy, z];
                            if (blockType != BlockType.None)
                            {
                                blockEngine.DownloadList[packet.X, packet.Y + dy, z] = blockType;
                            }
                        }
                    }
                }

                var downloadComplete = true;

                for (var x = 0; x < 64; x++)
                {
                    for (var y = 0; y < 64; y += 16)
                    {
                        if (propertyBag.MapLoadProgress[x, y])
                        {
                            continue;
                        }

                        downloadComplete = false;
                        break;
                    }
                }

                if (downloadComplete)
                {
                    gameInstance?.ChangeState("Infiniminer.States.TeamSelectionState");
                    if (!propertyBag.SettingsContainer.NoSound)
                    {
                        MediaPlayer.Stop();
                    }
                    blockEngine.DownloadComplete();
                }
            }
            catch (Exception e)
            {
                Console.OpenStandardError();
                Console.Error.WriteLine(e.Message);
                Console.Error.WriteLine(e.StackTrace);
                Console.Error.Close();
            }

            return(null);
        }