Beispiel #1
0
 void IModule.OnStep()
 {
     if (intelManager.Common.FoodCap >= 200)
     {
         return;
     }
     if (intelManager.Common.FoodUsed < intelManager.Common.FoodCap)
     {
         return;
     }
     if (intelManager.ProductionQueue.Where(u => u.UnitId == GameConstants.RaceSupply).FirstOrDefault() != null)
     {
         return;
     }
     productionManager.QueueUnitImportant(GameConstants.RaceSupply);
 }