Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pts"></param>
        /// <returns></returns>
        public static double CalcLineLength(IPoints pts)
        {
            if (pts == null)
            {
                throw new EInvalidParameter();
            }

            double length     = 0.0f;
            int    vertexIdx1 = 0;
            int    vertexIdx2 = 1;
            PointF vertex1;
            PointF vertex2;
            int    numPts = pts.PointCount;

            while (vertexIdx2 < numPts)
            {
                vertex1 = pts.GetPoint(vertexIdx1);
                vertex2 = pts.GetPoint(vertexIdx2);
                length += Geometry.PointDistance(vertex1, vertex2);
                vertexIdx1++;
                vertexIdx2++;
            }

            return(length);
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="pts"></param>
        /// <param name="percent"></param>
        /// <param name="ptReturn"></param>
        /// <param name="vertexIdx1"></param>
        /// <param name="vertexIdx2"></param>
        /// <returns></returns>
        public static bool CalcPercentageAlong(IPoints pts, int percent, out System.Drawing.PointF ptReturn, out int vertexIdx1, out int vertexIdx2)
        {
            bool found = false;

            if (pts == null)
            {
                throw new EInvalidParameter();
            }

            if (percent < 0 || percent > 100)
            {
                throw new EInvalidParameter();
            }

            int    numPts      = pts.PointCount;
            double totalLength = Geometry.CalcLineLength(pts);
            double lengthAlong = totalLength * (percent / 100.0f);
            double lengthSoFar = 0.0f;
            PointF vertex1;
            PointF vertex2;
            double curSegmentLength;
            double curSegmentPct;

            vertexIdx1 = 0;
            vertexIdx2 = 1;
            ptReturn   = new PointF(0, 0);

            while (vertexIdx2 < numPts && !found)
            {
                vertex1          = pts.GetPoint(vertexIdx1);
                vertex2          = pts.GetPoint(vertexIdx2);
                curSegmentLength = Geometry.PointDistance(vertex1, vertex2);
                if (curSegmentLength > 0.0f && (lengthSoFar + curSegmentLength) >= lengthAlong)
                {
                    // calculate percentage along this segment
                    curSegmentPct = (lengthAlong - lengthSoFar) * 100.0f / curSegmentLength;

                    // find the point on the segment
                    double ptX = vertex1.X + (curSegmentPct * (vertex2.X - vertex1.X) / 100.0f);
                    double ptY = vertex1.Y + (curSegmentPct * (vertex2.Y - vertex1.Y) / 100.0f);
                    ptReturn = new PointF((float)ptX, (float)ptY);

                    // Exit loop and return
                    found = true;
                }
                else
                {
                    vertexIdx1++;
                    vertexIdx2++;
                }
            }

            return(found);
        }
Beispiel #3
0
        /// <summary>
        /// Moves the vertex of the node by the specified amount.
        /// </summary>
        /// <param name="cmdTarget">Unused</param>
        /// <returns>true if successful, otherwise false</returns>
        /// <remarks>
        /// The node must support the IPoints interface. The IPoints.SetPoint
        /// method is used to move the point by the specified offset.
        /// </remarks>
        public override bool Do(object cmdTarget)
        {
            bool success = false;

            if (this.Node != null)
            {
                IPoints objPoints = this.Node as IPoints;
                if (objPoints != null)
                {
                    ITransform objTransform  = this.Node as ITransform;
                    Matrix     worldXform    = null;
                    Matrix     invWorldXform = null;

                    if (objTransform != null)
                    {
                        worldXform    = objTransform.WorldTransform;
                        invWorldXform = worldXform.Clone();
                        invWorldXform.Invert();
                    }

                    if (this.vertexIdx >= 0 && this.vertexIdx < objPoints.PointCount)
                    {
                        PointF[] pt = new PointF[1]
                        {
                            objPoints.GetPoint(this.vertexIdx)
                        };

                        if (worldXform != null)
                        {
                            worldXform.TransformPoints(pt);
                        }

                        pt[0].X += this.dx;
                        pt[0].Y += this.dy;

                        if (invWorldXform != null)
                        {
                            invWorldXform.TransformPoints(pt);
                        }

                        objPoints.SetPoint(this.vertexIdx, pt[0]);

                        success = true;
                    }
                }
            }

            return(success);
        }
Beispiel #4
0
        /// <summary>
        /// Deletes the specified vertex from the node.
        /// </summary>
        /// <param name="cmdTarget">Unused</param>
        /// <returns>true if successful, otherwise false</returns>
        /// <remarks>
        /// This method gets the IPoints interface from the node and
        /// calls <see cref="Syncfusion.Windows.Forms.Diagram.IPoints.RemovePoint"/>
        /// to remove the vertex.
        /// </remarks>
        public override bool Do(object cmdTarget)
        {
            bool success = false;

            if (this.Node != null)
            {
                IPoints objPoints = this.Node as IPoints;
                if (objPoints != null)
                {
                    if (this.vertexIdx >= 0 && this.vertexIdx < objPoints.PointCount)
                    {
                        this.ptValue = objPoints.GetPoint(this.vertexIdx);
                        objPoints.RemovePoint(this.vertexIdx);
                        success = true;
                    }
                }
            }

            return(success);
        }
Beispiel #5
0
        /// <summary>
        /// Moves the vertex back to the position it was in before the
        /// command was executed.
        /// </summary>
        /// <returns>true if successful, otherwise false</returns>
        public override bool Undo()
        {
            bool success = false;

            if (this.Node != null)
            {
                IPoints objPoints = this.Node as IPoints;
                if (objPoints != null)
                {
                    if (this.vertexIdx >= 0 && this.vertexIdx < objPoints.PointCount)
                    {
                        PointF pt = objPoints.GetPoint(this.vertexIdx);
                        pt.X -= this.dx;
                        pt.Y -= this.dy;
                        objPoints.SetPoint(this.vertexIdx, pt);
                        success = true;
                    }
                }
            }

            return(success);
        }
Beispiel #6
0
        /// <summary>
        /// Adjusts the endpoints of the link so that they are docked with the
        /// foreign ports they are connected to.
        /// </summary>
        /// <remarks>
        /// <para>
        /// This method iterates through every connection in the link. For each
        /// connection, the location of the local port is updated to match
        /// the location of the foreign port. If the foreign port has its
        /// AttachAtPerimeter flag set to true, then some additional calculations
        /// are made in order to move the local port to the perimeter of the
        /// foreign port's container.
        /// </para>
        /// <seealso cref="Syncfusion.Windows.Forms.Diagram.Port.AttachAtPerimeter"/>
        /// </remarks>
        protected virtual void DockConnections()
        {
            IPoints              shapePts = this.Points;
            LinkPort             curLocalPort;
            Port                 curForeignPort;
            IPortContainer       curForeignObj;
            int                  numPoints            = 0;
            ConnectionCollection perimeterConnections = new ConnectionCollection();

            PointF ptStart;
            int    ptIdx;
            PointF ptBoundary;

            if (shapePts != null)
            {
                numPoints = shapePts.PointCount;
                foreach (Connection curConnection in this.Connections)
                {
                    curLocalPort   = curConnection.GetLocalPort(this) as LinkPort;
                    curForeignPort = curConnection.GetForeignPort(this);

                    if (curLocalPort != null && curForeignPort != null)
                    {
                        curLocalPort.Location = curForeignPort.Location;

                        if (curForeignPort.AttachAtPerimeter)
                        {
                            perimeterConnections.Add(curConnection);
                        }
                    }
                }

                foreach (Connection curConnection in perimeterConnections)
                {
                    curLocalPort   = curConnection.GetLocalPort(this) as LinkPort;
                    curForeignPort = curConnection.GetForeignPort(this);

                    if (curLocalPort != null && curForeignPort != null)
                    {
                        curForeignObj = curForeignPort.Container;
                        if (curForeignObj != null)
                        {
                            ptIdx = curLocalPort.PointIndex;
                            if (ptIdx > 0 && ptIdx == numPoints - 1)
                            {
                                ptStart = shapePts.GetPoint(ptIdx - 1);
                            }
                            else if (ptIdx == 0 && numPoints > 1)
                            {
                                ptStart = shapePts.GetPoint(ptIdx + 1);
                            }
                            else
                            {
                                ptStart = curLocalPort.Location;
                            }

                            IGraphics curForeignObjGraphics = curForeignObj as IGraphics;
                            if (curForeignObjGraphics != null)
                            {
                                if (Geometry.GetBoundaryIntercept(curForeignObjGraphics.CreateRegion(0.0f), curLocalPort.Location, ptStart, out ptBoundary))
                                {
                                    curLocalPort.Location = ptBoundary;
                                }
                            }
                        }
                    }
                }
            }
        }