public override void SetUpReference()
        {
            IPlayerInputManager inputManager = inputManagerAdaptor.GetInputManager();

            thisShootingManager.SetInputManager(inputManager);

            ILaunchPoint launchPoint = launchPointAdaptor.GetLaunchPoint();

            thisShootingManager.SetLaunchPoint(launchPoint);

            ITrajectory trajectory = trajectoryAdaptor.GetTrajectory();

            thisShootingManager.SetTrajectory(trajectory);

            ILandedArrowReserve landedArrowReserve = landedArrowReserveAdaptor.GetLandedArrowReserve();

            thisShootingManager.SetLandedArrowReserve(landedArrowReserve);

            IArrowReserve arrowReserve = arrowReserveAdaptor.GetArrowReserve();

            thisShootingManager.SetArrowReserve(arrowReserve);

            // IArrowTrailReserve arrowTrailReserve = arrowTrailReserveAdaptor.GetArrowTrailReserve();
            // thisShootingManager.SetArrowTrailReserve(arrowTrailReserve);

            ICriticalFlash flash = criticalFlashAdaptor.GetCriticalFlash();

            thisShootingManager.SetCriticalFlash(flash);

            IShootingDataManager shootingDataManager = shootingDataManagerAdaptor.GetShootingDataManager();

            thisShootingManager.SetShootingDataManager(shootingDataManager);
        }
Beispiel #2
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        public override void SetUpReference()
        {
            base.SetUpReference();
            IPlayerInputManager inputManager = GetInputManager();

            thisInputScroller.SetPlayerInputManager(inputManager);
        }
Beispiel #3
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 public PlayerInputStateEngineConstArg(
     IPlayerInputManager playerInputManager,
     float drawDeltaThreshold,
     ISlickBowShootingProcessFactory processFactory
     )
 {
     thisInputManager       = playerInputManager;
     thisDrawDeltaThreshold = drawDeltaThreshold;
     thisProcessFactory     = processFactory;
 }
Beispiel #4
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        private static void Config()
        {
            var baseType = typeof(IModule);
            var cache    = new DefaultModuleCache();
            var factory  = new DefaultModuleFactory(baseType.Assembly, baseType);

            Container = new ModuleContainer(cache, factory);

            IPoolManager        poolManager        = Container.GetModule <IPoolManager>();
            IPlayerInputManager playerInputManager = Container.GetModule <IPlayerInputManager>();
            IUIManager          uIManager          = Container.GetModule <IUIManager>();
            IMonoManager        monoManager        = Container.GetModule <IMonoManager>();

            IEnumerable <IModule> modules = Container.GetAllModules <IModule>();

            foreach (var module in modules)
            {
                //通过父类接口调用到它的实现类的具体方法
                module.InitModule();
            }
        }
        public override void SetUpReference()
        {
            IGameplayUIElement gameplayUIElement = gameplayUIElementAdaptor.GetGameplayUIElement();

            thisWidget.SetGameplayUIElement(gameplayUIElement);

            IPlayerCharacterWaypointsFollower follower = playerCharacterWaypointsFollowerAdaptor.GetPlayerCharacterWaypointsFollower();

            thisWidget.SetPlayerCharacterWaypointsFollower(follower);

            IGameStatsTracker tracker = gameStatsTrackerAdaptor.GetTracker();

            thisWidget.SetGameStatsTracker(tracker);

            IHeadUpDisplay hud = headUpDisplayAdaptor.GetHeadUpDisplay();

            thisWidget.SetHeadUpDisplay(hud);

            IUIElementGroupScroller rootScroller = (IUIElementGroupScroller)rootScrollerAdaptor.GetUIElement();

            thisWidget.SetRootScroller(rootScroller);

            // IFrostGlass frostGlass = rootElementFrostGlassAdaptor.GetFrostGlass();
            // thisWidget.SetRootElementFrostGlass(frostGlass);

            IResourcePanel resourcePanel = resourcePanelAdaptor.GetResourcePanel();

            thisWidget.SetResourcePanel(resourcePanel);

            IMainMenuUIElement mainMenuUIElement = mainMenuUIAdaptor.GetMainMenuUIElement();

            thisWidget.SetMainMenuUIElement(mainMenuUIElement);

            IEndGamePane endGamePane = endGamePaneAdaptor.GetEndGamePane();

            thisWidget.SetEndGamePane(endGamePane);

            ITitlePane titlePane = titlePaneAdaptor.GetTitlePane();

            thisWidget.SetTitlePane(titlePane);

            IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();

            thisWidget.SetPlayerDataManager(playerDataManager);

            IShootingDataManager shootingDataManager = shootingDataManagerAdaptor.GetShootingDataManager();

            thisWidget.SetShootingDataManager(shootingDataManager);

            IScoreManager scoreManager = scoreManagerAdaptor.GetScoreManager();

            thisWidget.SetScoreManager(scoreManager);

            ICurrencyManager currencyManager = currencyManagerAdaptor.GetCurrencyManager();

            thisWidget.SetCurrencyManager(currencyManager);

            IHeatManager heatManager = heatManagerAdaptor.GetHeatManager();

            thisWidget.SetHeatManager(heatManager);

            ICoreGameplayInputScroller inputScroller = inputScrollerAdaptor.GetInputScroller();

            thisWidget.SetCoreGameplayInputScroller(inputScroller);

            IGameplayPause gameplayPause = gameplayPauseAdaptor.GetGameplayPause();

            thisWidget.SetGameplayPause(gameplayPause);

            IPlayerInputManager playerInputManager = playerInputManagerAdaptor.GetInputManager();

            thisWidget.SetPlayerInputManager(playerInputManager);

            IFrostManager frostManager = frostManagerAdaptor.GetFrostManager();

            thisWidget.SetFrostManager(frostManager);

            ITutorialPane tutorialPane = tutorialPaneAdaptor.GetTutorialPane();

            thisWidget.SetTutorialPane(tutorialPane);

            IColorSchemeManager colorSchemeManager = colorSchemeManagerAdaptor.GetColorSchemeManager();

            thisWidget.SetColorSchemeManager(colorSchemeManager);

            IInterstitialADManager interstitialADManager = interstitialADManagerAdaptor.GetInterstitialADManager();

            thisWidget.SetInterstitialADManager(interstitialADManager);
        }
Beispiel #6
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 public void SetPlayerInputManager(IPlayerInputManager inputManager)
 {
     thisInputManager = inputManager;
 }
 public void SetPlayerInputManager(IPlayerInputManager manager)
 {
     thisPlayerInputMnanager = manager;
 }