private void Awake() { playerCircleEntity = GetComponent <IPlayerCircleEntity>(); playerPathFollower = GetComponent <IPlayerPathFollower>(); lineRenderer = GetComponent <LineRenderer>(); playerPathFollower.OnPlayerPathUpdate += OnPlayerPathUpdate; }
private void Awake() { pathEntity = FindObjectsOfType <MonoBehaviour>().OfType <IPathEntity>().FirstOrDefault(); playerCircleEntity = GetComponent <IPlayerCircleEntity>(); playerCircleMovement = GetComponent <IPlayerCircleMovement>(); }
private void Awake() { playerCircleEntity = GetComponent <IPlayerCircleEntity>(); }