private void Awake()
 {
     playerCircleEntity = GetComponent <IPlayerCircleEntity>();
     playerPathFollower = GetComponent <IPlayerPathFollower>();
     lineRenderer       = GetComponent <LineRenderer>();
     playerPathFollower.OnPlayerPathUpdate += OnPlayerPathUpdate;
 }
 private void Awake()
 {
     pathEntity           = FindObjectsOfType <MonoBehaviour>().OfType <IPathEntity>().FirstOrDefault();
     playerCircleEntity   = GetComponent <IPlayerCircleEntity>();
     playerCircleMovement = GetComponent <IPlayerCircleMovement>();
 }
Beispiel #3
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 private void Awake()
 {
     playerCircleEntity = GetComponent <IPlayerCircleEntity>();
 }