public static void FireballCollideWithPipe(FireballObject fireball, IPipe pipe, Level level)
        {
            Rectangle  fireballRectangle = fireball.GetHitBox();
            Rectangle  pipeRectangle     = pipe.GetHitBox();
            ICollision collisionSide     = CollisionSideDetector.DetectCollisionSide(fireballRectangle, pipeRectangle);

            if (collisionSide is TopCollision)
            {
                fireball.BounceOffGround();
            }
            else
            {
                level.AddObject(new FireballExpolsion((int)fireball.Position.X, (int)fireball.Position.Y));
                fireball.Explode();
            }
        }
        public static void MarioCollideWithPipe(IMario mario, IPipe pipe)
        {
            Rectangle  marioRectangle = mario.RetrieveMarioRectangle();
            Rectangle  pipeRectangle  = pipe.GetHitBox();
            ICollision collisionSide  = CollisionSideDetector.DetectCollisionSide(marioRectangle, pipeRectangle);

            if (collisionSide is RightCollision)
            {
                mario.Position = new Vector2(mario.Position.X - collisionSide.CollisionIntersection.Width, mario.Position.Y);
                if (pipe is SidewaysPipe)
                {
                    SidewaysPipe enteredPipe = (SidewaysPipe)pipe;
                    enteredPipe.EnterPipe();
                }
            }
            else if (collisionSide is LeftCollision)
            {
                mario.Position = new Vector2(mario.Position.X + collisionSide.CollisionIntersection.Width, mario.Position.Y);
            }
            else if (collisionSide is TopCollision)
            {
                mario.Position = new Vector2(mario.Position.X, mario.Position.Y - collisionSide.CollisionIntersection.Height);
                if (mario.isFalling)
                {
                    mario.Idle();
                }
                if (pipe is PipeLargeEnterable)
                {
                    mario.onPipe = true;
                }
            }
            else if (collisionSide is BottomCollision)
            {
                mario.Position = new Vector2(mario.Position.X, mario.Position.Y + collisionSide.CollisionIntersection.Height);
            }
        }