Beispiel #1
0
        void CalcLayerColors()
        {
            PaletteEntry[] front = new PaletteEntry[Palette.Entries.Length];
            PaletteEntry[] back  = new PaletteEntry[Palette.Entries.Length];

            ColorDesc sun, dark, bright;

            if (!Colors.TryParseHex(Level.Config.LightColor, out sun))
            {
                sun = Colors.ParseHex("FFFFFF");
            }
            if (!Colors.TryParseHex(Level.Config.ShadowColor, out dark))
            {
                dark = Colors.ParseHex("9B9B9B");
            }
            bright = Colors.ParseHex("FFFFFF");

            for (int i = 0; i < Palette.Entries.Length; i++)
            {
                PaletteEntry    entry = Palette.Entries[i];
                BlockDefinition def   = Level.GetBlockDef(entry.Block);

                if (def != null && def.FullBright)
                {
                    front[i] = Multiply(entry, bright);
                    back[i]  = Multiply(entry, bright);
                }
                else
                {
                    front[i] = Multiply(entry, sun);
                    back[i]  = Multiply(entry, dark);
                }
            }
            selector.SetPalette(front, back);
        }
Beispiel #2
0
        void CalcLayerColors()
        {
            PaletteEntry[] front = new PaletteEntry[Palette.Entries.Length];
            PaletteEntry[] back  = new PaletteEntry[Palette.Entries.Length];

            ColorDesc sun  = Colors.ParseHex("FFFFFF");
            ColorDesc dark = Colors.ParseHex("9B9B9B");

            if (Utils.IsValidHex(Level.Config.LightColor))
            {
                sun = Colors.ParseHex(Level.Config.LightColor);
            }
            if (Utils.IsValidHex(Level.Config.ShadowColor))
            {
                dark = Colors.ParseHex(Level.Config.ShadowColor);
            }

            for (int i = 0; i < Palette.Entries.Length; i++)
            {
                PaletteEntry    entry = Palette.Entries[i];
                ExtBlock        block = ExtBlock.FromRaw(entry.Raw);
                BlockDefinition def   = Level.GetBlockDef(block);

                if (def != null && def.FullBright)
                {
                    front[i] = Multiply(entry, Colors.ParseHex("FFFFFF"));
                    back[i]  = Multiply(entry, Colors.ParseHex("FFFFFF"));
                }
                else
                {
                    front[i] = Multiply(entry, sun);
                    back[i]  = Multiply(entry, dark);
                }
            }
            selector.SetPalette(front, back);
        }