public void Shutdown() { if (helper.IsConnected(serverSocket)) { helper.ShutdownSocket(serverSocket); } helper.CloseSocket(serverSocket); }
public void Send(Byte[] data) { lock (sendQueueLock) { sendQueue.AddRange(BitConverter.GetBytes(data.Length)); sendQueue.AddRange(data); } if (!hasNetworkCycleStarted && helper.IsConnected(clientSocket)) { hasNetworkCycleStarted = true; Byte[] outgoing = null; lock (sendQueueLock) { outgoing = sendQueue.ToArray(); sendQueue.Clear(); } helper.BeginSend(outgoing, new AsyncCallback(sendCallback), clientSocket); } }