Beispiel #1
0
        public void CheckForValidRecipe()
        {
            if (this.CheckStorage())
            {
                return;
            }
            IOrderedEnumerable <Receipe> orderedEnumerable  = null;
            IOrderedEnumerable <Receipe> orderedEnumerable2 = null;

            if (this._ingredients.Count > 0)
            {
                orderedEnumerable = from ar in this._receipeBook.AvailableReceipesCache
                                    where this._ingredients.All((ReceipeIngredient i) => ar._ingredients.Any((ReceipeIngredient i2) => i._itemID == i2._itemID))
                                    where this.CanCarryProduct(ar)
                                    orderby ar._ingredients.Length
                                    select ar;
                orderedEnumerable2 = from ar in this._receipeBook.AvailableUpgradeCache
                                     where this._ingredients.All((ReceipeIngredient i) => ar._ingredients.Any((ReceipeIngredient i2) => i._itemID == i2._itemID))
                                     where this.CanCarryProduct(ar)
                                     orderby ar._ingredients.Length
                                     select ar;
                this._validRecipe = orderedEnumerable.FirstOrDefault <Receipe>();
            }
            else
            {
                this._validRecipe = null;
            }
            bool flag = this._validRecipe != null;

            if (flag)
            {
                if (!this.CanCarryProduct(this._validRecipe))
                {
                    Scene.HudGui.CraftingReceipeBacking.gameObject.SetActive(false);
                    this._validRecipeFull = true;
                    flag = false;
                }
                else
                {
                    int num  = 0;
                    int num2 = this._validRecipe._ingredients.Sum((ReceipeIngredient i) => i._amount);
                    foreach (ReceipeIngredient cogIngredients in this._ingredients)
                    {
                        ReceipeIngredient receipeIngredient = this._validRecipe._ingredients.First((ReceipeIngredient i) => i._itemID == cogIngredients._itemID);
                        if (cogIngredients._amount > receipeIngredient._amount)
                        {
                            this._validRecipe = null;
                            flag = false;
                            break;
                        }
                        num += cogIngredients._amount;
                    }
                    this._validRecipeFull = false;
                    this._validRecipeFill = (float)num / (float)num2;
                    HudGui arg_25D_0 = Scene.HudGui;
                    IOrderedEnumerable <Receipe> arg_25D_1;
                    if (flag)
                    {
                        IOrderedEnumerable <Receipe> orderedEnumerable3 = from r in orderedEnumerable.Concat(orderedEnumerable2)
                                                                          orderby r._type, r._ingredients.Length
                        select r;
                        arg_25D_1 = orderedEnumerable3;
                    }
                    else
                    {
                        arg_25D_1 = null;
                    }
                    arg_25D_0.ShowValidCraftingRecipes(arg_25D_1);
                    Scene.HudGui.CraftingReceipeBacking.gameObject.SetActive(false);
                    if (num != num2 && flag)
                    {
                        Scene.HudGui.CraftingReceipeBacking.gameObject.SetActive(true);
                        Scene.HudGui.CraftingReceipeProgress.fillAmount = this._validRecipeFill;
                        flag = false;
                        this._validRecipe = null;
                    }
                }
            }
            else
            {
                Scene.HudGui.ShowValidCraftingRecipes(orderedEnumerable2);
                Scene.HudGui.CraftingReceipeBacking.gameObject.SetActive(false);
            }
            if (flag)
            {
                Scene.HudGui.HideUpgradesDistribution();
                this._craftSfx2Emitter.Play();
                base.gameObject.GetComponent <Renderer>().enabled = true;
            }
            if (!flag || !this.CanCraft)
            {
                this.CheckForValidUpgrade();
            }
        }
 public IEnumerator NameSearchResponse(TurnTaker tt)
 {
     // If the player's deck is empty, this does nothing regardless of their choices, so skip everything
     if (tt.Deck.Cards.Any())
     {
         // "[This player] may name a keyword other than One-Shot."
         IOrderedEnumerable <string> keywords = from s in tt.Deck.Cards.SelectMany((Card c) => base.GameController.GetAllKeywords(c)).Distinct().Where((string s) => s.ToLower() != "one-shot") orderby s select s;
         keywords = keywords.Concat("Another keyword - find nothing, shuffle your deck".ToEnumerable()).OrderBy((string s) => s);
         List <SelectWordDecision> choice = new List <SelectWordDecision>();
         IEnumerator selectCoroutine      = base.GameController.SelectWord(base.GameController.FindHeroTurnTakerController(tt.ToHero()), keywords, SelectionType.SelectKeyword, choice, true, cardSource: GetCardSource());
         if (base.UseUnityCoroutines)
         {
             yield return(base.GameController.StartCoroutine(selectCoroutine));
         }
         else
         {
             base.GameController.ExhaustCoroutine(selectCoroutine);
         }
         if (DidSelectWord(choice))
         {
             string chosen = GetSelectedWord(choice);
             // "[This player] reveals cards from the top of their deck until they reveal a card with the keyword they named, puts that card into play or into their hand, then shuffles the other revealed cards into their deck."
             List <RevealCardsAction> revealedCards = new List <RevealCardsAction>();
             IEnumerator revealCoroutine            = base.GameController.RevealCards(base.GameController.FindTurnTakerController(tt), tt.Deck, (Card c) => c.DoKeywordsContain(chosen), 1, revealedCards, revealedCardDisplay: RevealedCardDisplay.ShowMatchingCards, cardSource: GetCardSource());
             if (base.UseUnityCoroutines)
             {
                 yield return(base.GameController.StartCoroutine(revealCoroutine));
             }
             else
             {
                 base.GameController.ExhaustCoroutine(revealCoroutine);
             }
             RevealCardsAction revealed = revealedCards.FirstOrDefault();
             if (revealed != null && revealed.FoundMatchingCards)
             {
                 Card selectedCard = revealed.MatchingCards.FirstOrDefault();
                 List <MoveCardDestination> choices = new List <MoveCardDestination>();
                 choices.Add(new MoveCardDestination(tt.PlayArea));
                 choices.Add(new MoveCardDestination(tt.ToHero().Hand));
                 if (selectedCard != null)
                 {
                     IEnumerator moveCoroutine = base.GameController.SelectLocationAndMoveCard(base.GameController.FindHeroTurnTakerController(tt.ToHero()), selectedCard, choices, isPutIntoPlay: true, responsibleTurnTaker: base.TurnTaker, cardSource: GetCardSource());
                     if (base.UseUnityCoroutines)
                     {
                         yield return(base.GameController.StartCoroutine(moveCoroutine));
                     }
                     else
                     {
                         base.GameController.ExhaustCoroutine(moveCoroutine);
                     }
                     revealed.MatchingCards.Remove(selectedCard);
                 }
                 IEnumerator replaceCoroutine = base.GameController.MoveCards(base.GameController.FindTurnTakerController(tt), revealed.RevealedCards.Where((Card c) => c != selectedCard), tt.Deck, responsibleTurnTaker: base.TurnTaker, cardSource: GetCardSource());
                 if (base.UseUnityCoroutines)
                 {
                     yield return(base.GameController.StartCoroutine(replaceCoroutine));
                 }
                 else
                 {
                     base.GameController.ExhaustCoroutine(replaceCoroutine);
                 }
                 IEnumerator shuffleCoroutine = base.GameController.ShuffleLocation(tt.Deck, cardSource: GetCardSource());
                 if (base.UseUnityCoroutines)
                 {
                     yield return(base.GameController.StartCoroutine(shuffleCoroutine));
                 }
                 else
                 {
                     base.GameController.ExhaustCoroutine(shuffleCoroutine);
                 }
             }
         }
     }
     else
     {
         IEnumerator messageCoroutine = base.GameController.SendMessageAction(tt.Name + "'s deck has no cards for " + base.Card.Title + " to reveal.", Priority.Medium, GetCardSource());
         if (base.UseUnityCoroutines)
         {
             yield return(base.GameController.StartCoroutine(messageCoroutine));
         }
         else
         {
             base.GameController.ExhaustCoroutine(messageCoroutine);
         }
     }
     yield break;
 }