Beispiel #1
0
        public void CreateReceiver(IObjectListener listener)
        {
            // only one listener per subject allowed for point to point connection
            IMessageConsumer consumer = null;

            if (receivers.ContainsKey(receiveQueue))
            {
                consumer = receivers[receiveQueue];
            }
            else
            {
                IDestination dest = session.GetQueue(receiveQueue);
                consumer = session.CreateConsumer(dest);
                receivers.Add(receiveQueue, consumer);
            }
            if (listener == null)
            {
                consumer.Listener -= Consumer_Listener1;
            }
            else
            {
                this.objRecListener = listener;
                consumer.Listener  += new MessageListener(Consumer_Listener1);
            }
        }
Beispiel #2
0
        public void RemoveSubscriber(IObjectListener listener)
        {
            // many listeners per subject allowed for publish/subscribe
            if (!objSubscribers.ContainsKey(subscribeTopic))
            {
                return;
            }
            List <IObjectListener> listeners = objSubscribers[subscribeTopic];

            if (listeners.Contains(listener))
            {
                if (!objConsumers.ContainsKey(listener))
                {
                    return;
                }
                IMessageConsumer consumer = objConsumers[listener];
                consumer.Listener -= Consumer_Listener2;
                objConsumers.Remove(listener);
                listeners.Remove(listener);
            }
        }
Beispiel #3
0
        public void CreateSubscriber(IObjectListener listener)
        {
            // many listeners per subject allowed for publish/subscribe
            List <IObjectListener> listeners = null;

            if (objSubscribers.ContainsKey(subscribeTopic))
            {
                listeners = objSubscribers[subscribeTopic];
            }
            else
            {
                listeners = new List <IObjectListener>();
                objSubscribers.Add(subscribeTopic, listeners);
            }
            if (!listeners.Contains(listener))
            {
                IDestination     dest          = session.GetTopic(subscribeTopic);
                IMessageConsumer consumer      = session.CreateConsumer(dest);
                ISerialization   serialization = getSerializationInstance(subscribeTopic);
                consumer.Listener += new MessageListener(Consumer_Listener2);
                listeners.Add(listener);
                objConsumers.Add(listener, consumer);
            }
        }
    private void SetObjectListener()
    {
        IObjectListener objectListener = gameObject.GetComponent <IObjectListener>();

        objectListener.SetListeners();
    }
Beispiel #5
0
 public void Receive(IObjectListener listener)
 {
     transport.CreateReceiver(listener);
 }
Beispiel #6
0
 public void Subscribe(IObjectListener listener)
 {
     transport.CreateSubscriber(listener);
 }