public void AddObject(IObjObject aObject) { Objects.Add(aObject); if (aObject.Material == null) { aObject.Material = defaultMaterial; } }
public ObjGroupGameObjectTurret(ObjGroup objGroup) : base(objGroup) { objTurretTower = Objects[0]; objTurretBase = Objects[1]; }
public void AddObject(IObjObject aObject, ObjMaterial anObjMaterial) { aObject.Material = anObjMaterial; AddObject(aObject); }