Beispiel #1
0
        public static void CreateNodeLayout <T>() where T : NodeLayout
        {
            string parentClass = typeof(T).Name;

            List <string> content = new List <string>();

            content.Add("using UnityEngine;");
            content.Add("using UnityEditor;");
            content.Add("using Runemark.VisualEditor.Utility;");
            content.Add("using Runemark.VisualEditor.Actions;");
            content.Add("");
            content.Add("");
            content.Add("namespace Runemark.VisualEditor");
            content.Add("{ ");
            content.Add("\t[CustomNodeLayout(typeof({classname}), true)]");
            content.Add("\tpublic class {classname}Layout : " + parentClass);
            content.Add("\t{ ");
            content.Add("\t\tpublic {classname}Layout (NodeWindow window) : base (window){ } ");
            content.Add("\t} ");
            content.Add("");
            content.Add("");
            content.Add("\t[CustomEditor(typeof({classname}))]");
            content.Add("\tpublic class {classname}Inspector : NodeInspector");
            content.Add("\t{");
            content.Add("\t\tprotected override void onGUI()");
            content.Add("\t\t{");
            content.Add("\t\t\t{classname} myTarget = ({classname})target;");
            content.Add("\t\t}");
            content.Add("\t}");
            content.Add("} "); // Namespace end

            string path = EditorUtility.SaveFilePanelInProject(
                "Create new " + parentClass,
                "name_of_node.cs",
                "cs", IOUtility.GetCurrentPath()
                );

            var pathArr  = path.Split('/');
            var filename = pathArr[pathArr.Length - 1].Split('.');

            for (int l = 0; l < content.Count; l++)
            {
                content[l] = content[l].Replace("{classname}", filename[0]);
            }

            filename[0] = filename[0] + "Layout";
            pathArr[pathArr.Length - 1] = String.Join(".", filename);
            path = String.Join("/", pathArr);

            IOUtility.CreateScript(content, path);

            UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(path, 0);
        }