public void Execute(SubmitTurnCommandParam parameter) { this.Result = new SubmitTurnResult(); if (!CanExecute(parameter)) { return; } IWebCommunitcation cmd = m_Resolver.GetInstance <IWebCommunitcation>(); GetGamesPlayersCommandResult gameresult; Game foundGame; FileInfo file; GetObjects(parameter, out foundGame, out gameresult, out file); AuthenticateCommandResult auth = m_Resolver.GetInstance <AuthenticateCommandResult>(); this.Result = cmd.UploadGame(file, auth.AuthID, foundGame.CurrentTurn.TurnId).Result; IOSSetting setting = this.m_Resolver.GetInstance <IOSSetting>(); Archive archive = new Archive(setting); archive.MoveToArchive(file, foundGame.GameId); archive.KeepArchivedFiles(parameter.ArchivedFiles, foundGame.GameId); }
private void GetObjects(SubmitTurnCommandParam parameter, out Game foundGame, out GetGamesPlayersCommandResult gameresult, out FileInfo fileToUpload) { gameresult = null; foundGame = null; fileToUpload = null; int gameid = parameter.GameID; gameresult = m_Resolver.GetInstance <GetGamesPlayersCommandResult>(); foundGame = (from id in gameresult.Result.Games where id.GameId == gameid select id).FirstOrDefault(); if (null == foundGame) { Trace.Fail("game null"); return; } IOSSetting setting = m_Resolver.GetInstance <IOSSetting>(); fileToUpload = parameter.UseThisFileToUpload ?? Helper.File(foundGame.GameId, setting); if (!fileToUpload.Exists) { Trace.Fail("File to upload: " + fileToUpload.FullName + " does not exitst."); return; } }
public static FileInfo File(int gameID, IOSSetting ossetting) { string path = ossetting.CIVSaveGamePath.FullName; Directory.CreateDirectory(path); string file = Helper.Filename(gameID); return(new FileInfo(Path.Combine(path, file))); }
/// <summary> /// <see> /// <cref>ScriptableObject.CreateInstance</cref> /// </see> /// Wrapper /// <para>ScriptableObject 생성시 생성자에 PlayerSettings에서 Get할경우 Unity Exception이 남</para> /// </summary> public static BuildConfig CreateConfig() { BuildConfig pConfig = ScriptableObject.CreateInstance <BuildConfig>(); pConfig.strProductName = PlayerSettings.productName; pConfig.arrBuildSceneNames = Builder.GetEnabled_EditorScenes(); pConfig.strAbsolute_BuildOutputFolderPath = Application.dataPath.Replace("/Assets", "") + "/Build"; pConfig.bUse_DateTime_Suffix = true; pConfig.pAndroidSetting = AndroidSetting.CreateSetting(); pConfig.pIOSSetting = IOSSetting.CreateSetting(); return(pConfig); }
/// <summary> /// <para>ScriptableObject 생성시 생성자에 PlayerSettings에서 Get할경우 Unity Exception이 남</para> /// </summary> /// <returns></returns> public static IOSSetting CreateSetting() { IOSSetting pNewSetting = new IOSSetting(); return(pNewSetting); }
public CreateGameViewModel(IOSSetting settings) { m_Settings = settings; }
public Archive(IOSSetting setting) { m_Setting = setting; }