Beispiel #1
0
        public IEnumerator FetchNetworkData(Uri uri, IORequestCallback callback)
        {
            Response response;

            if (uri.Scheme != Uri.UriSchemeHttp && uri.Scheme != Uri.UriSchemeHttps)
            {
                response = new Response("Wrong Uri scheme provided", null);
            }
            else
            {
                UnityWebRequest request = UnityWebRequest.Get(uri.AbsoluteUri);
                yield return(request.Send());

                string requestError = null;

                if (request.isNetworkError)
                {
                    // only handles system errors
                    requestError = request.error;
                }
                else if (request.responseCode >= 400)
                {
                    // handle http errors
                    requestError = "HTTP Error with errorcode: " + request.responseCode;
                    // Following not available in 5.6.1 version
                    //requestError = UnityWebRequest.GetErrorDescription(request.responseCode);
                }
                response = new Response(requestError, request.downloadHandler.data);
            }
            callback(response);
        }
Beispiel #2
0
        public IEnumerator FetchAssetData(string assetPath, IORequestCallback callback)
        {
            Response response;

            ResourceRequest request = Resources.LoadAsync(assetPath);

            yield return(request);

            TextAsset textAsset = request.asset as TextAsset;

            if (textAsset == null)
            {
                response = new Response("Missing asset at path: " + assetPath, null);
            }

            response = new Response(null, textAsset.bytes);
            callback(response);
        }