Beispiel #1
0
		public override void Read(IO.EndianReader s)
		{
			int k_local_sizeof = Blam.CacheFile.ValidateHeader(s, kSizeOfBeta, kSizeOf);

			s.Seek(4);
			version = s.ReadInt32();
			if (version != 11 && version != 12) throw new InvalidCacheFileException(s.FileName);
			fileLength = s.ReadInt32();
			s.ReadInt32();
			tagIndexAddress = s.ReadUInt32();
			memoryBufferOffset = s.ReadInt32();
			memoryBufferSize = s.ReadInt32();

			sourceFile = s.ReadAsciiString(256);
			build = s.ReadTagString();
			cacheType = (Blam.CacheType)s.ReadInt16();
			sharedType = (Cache.SharedType)s.ReadInt16();

			s.ReadBool();
			s.ReadBool(); // false if it belongs to a untracked build
			s.ReadBool();
			s.ReadByte(); // appears to be an ODST-only field

			s.ReadInt32(); s.ReadInt32();
			s.ReadInt32(); s.ReadInt32(); s.ReadInt32();

			#region string id table
			// 0x158
			stringIdsCount = s.ReadInt32();
			stringIdsBufferSize = s.ReadInt32();
			stringIdIndicesOffset = s.ReadInt32();
			stringIdsBufferOffset = s.ReadInt32();
			#endregion

			#region filetimes?
			// pretty sure this is a flags field
			// used to tell which of the following 64bit values
			// are used. Damn sure this are FILETIME structures, but
			// hex workshop doesn't like them so I can't be for sure...
			needsShared = s.ReadInt32() != 0; // just a little 'hack' if you will. if zero, the map is self reliant, so no worries
			Filetime.dwHighDateTime = s.ReadInt32();
			Filetime.dwLowDateTime = s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnMainMenu); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnShared); s.ReadInt32();
			if (s.ReadInt32() != 0) flags.Add(Halo3.CacheHeaderFlags.DependsOnCampaign); s.ReadInt32();
			#endregion

			name = s.ReadTagString();
			s.ReadInt32();
			scenarioPath = s.ReadAsciiString(256);
			s.ReadInt32(); // minor version, normally not used

			#region tag paths
			tagNamesCount = s.ReadInt32();
			tagNamesBufferOffset = s.ReadInt32(); // cstring buffer
			tagNamesBufferSize = s.ReadInt32(); // cstring buffer total size in bytes
			tagNameIndicesOffset = s.ReadInt32();
			#endregion

			checksum = s.ReadUInt32(); // 0x2C4
			s.Seek(32, System.IO.SeekOrigin.Current); // these bytes are always the same

			baseAddress = s.ReadUInt32(); // expected base address
			xdkVersion = s.ReadInt32(); // xdk version

			#region memory partitions
			// 0x2F0

			// memory partitions
			memoryPartitions = new Partition[6];
			memoryPartitions[0].BaseAddress = s.ReadUInt32(); // cache resource buffer
			memoryPartitions[0].Size = s.ReadInt32();

			// readonly
			memoryPartitions[1].BaseAddress = s.ReadUInt32(); // cache gestalt resource buffer
			memoryPartitions[1].Size = s.ReadInt32();

			memoryPartitions[2].BaseAddress = s.ReadUInt32(); // global tags buffer (cache sound tags likes this memory space too)
			memoryPartitions[2].Size = s.ReadInt32();
			memoryPartitions[3].BaseAddress = s.ReadUInt32(); // shared tag blocks? (havok data likes this memory space too)
			memoryPartitions[3].Size = s.ReadInt32();
			memoryPartitions[4].BaseAddress = s.ReadUInt32(); // address
			memoryPartitions[4].Size = s.ReadInt32();

			// readonly
			memoryPartitions[5].BaseAddress = s.ReadUInt32(); // map tags buffer
			memoryPartitions[5].Size = s.ReadInt32();
			#endregion

			int count = s.ReadInt32();
			s.Seek(4 + 8, System.IO.SeekOrigin.Current); // these bytes are always the same
			// if there is a hash in the header, this is the ONLY
			// place where it can be
			s.Seek(20 /*SHA1*/ + 40 + 256 /*RSA*/, System.IO.SeekOrigin.Current); // ???

			// 0x46C
			cacheInterop.Read(s);
			cacheInterop.PostprocessForCacheRead(k_local_sizeof);

			s.Seek(16, System.IO.SeekOrigin.Current); // GUID?, these bytes are always the same. ODST is different from Halo 3

			#region blah 1
			// 0x4AC

			// campaign has a shit load of these
			// but shared doesn't nor mainmenu
			// I compared the sc110 french and english and both have the SAME counts and element data. So 
			// I don't think this is a hash or something. At least, if it is, it's not runtime relative so 
			// nothing we have to worry about

			s.ReadInt16(); // I've only seen this be two different values (besides zero).
			count = s.ReadInt16(); // I think the above specifies the size of the structure this count represents?
			s.ReadInt32(); // seems to always be zero
			CompressionGuid = new Guid(s.ReadBytes(16));

			s.Seek(count * 28, System.IO.SeekOrigin.Current); // seek past the elements
			// dword
			// long
			// buffer [0x14] (probably a sha1 hash)
			s.Seek((320 - count) * 28, System.IO.SeekOrigin.Current); // seek past the unused elements
			#endregion

			// this shit has changed. f**k you.
			#region blah 2
#if false
			{
				// 0x27C4
				// This on the other hand, sc110 french and english had MINOR differences. Those differences were in 
				// DWORDs @ 0x4 and 0x8

				// going to punt and just assume there is a max count of 10 of these possible

				// maybe related to bsp\'zones'?
				const int blah2_sizeof = 180;

				count = (int)(s.ReadUInt32() >> 24); // did someone forget to f*****g byte swap something?
				s.Seek(count * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the elements
				s.Seek((10 - count) * blah2_sizeof, System.IO.SeekOrigin.Current); // seek past the unused elements
			}
#endif
			#endregion

			//s.Seek(300 + sizeof(uint), System.IO.SeekOrigin.Current); // zero
			s.Seek(6200 + sizeof(uint), System.IO.SeekOrigin.Current);


			ReadPostprocessForInterop();

			ReadPostprocessForBaseAddresses(s);
		}
Beispiel #2
0
		/// <summary>
		/// Stream the field from a buffer
		/// </summary>
		/// <param name="input"></param>
		public override void Read(IO.EndianReader input)
		{
			if		(StringType == StringType.Normal)		Value = input.ReadTagString();
			else if (StringType == StringType.Unicode)		Value = input.ReadUnicodeString(Length);
			else if (StringType == StringType.Ascii)		Value = input.ReadAsciiString(Length);
			else if (StringType == StringType.Halo1Profile)	Value = input.ReadUnicodeString(12);
			else if (StringType == StringType.Halo2Profile)	Value = input.ReadUnicodeString(16);
			else if (StringType == StringType.CString)		Value = input.ReadCString();
		}