private void OnCharacterListingRequest(INetworkConnection con, Packet msg)
        {
            // character was created successfully.  send a listing of all new characters
            PacketCharacterListing pcl      = (PacketCharacterListing)con.CreatePacket((int)PacketType.CharacterListing, 0, false, false);
            List <ICharacterInfo>  allToons = CharacterUtil.Instance.GetCharacterListing(this.ServerUser.ID);

            if (allToons.Count == 0)
            {
                if (ServerUser.CurrentCharacter != null)
                {
                    pcl.Characters.Add(ServerUser.CurrentCharacter.CharacterInfo);
                }
                else
                {
                    pcl.Characters = new List <ICharacterInfo>();
                }
            }
            else
            {
                foreach (ICharacterInfo inf in allToons)
                {
                    pcl.Characters.Add(inf);
                }
            }

            msg.ReplyPacket = pcl;
        }
        private void OnCharacterListingRequest(INetworkConnection con, Packet msg)
        {
            // character was created successfully.  send a listing of all new characters
            PacketCharacterListing pcl = (PacketCharacterListing)con.CreatePacket((int)PacketType.CharacterListing, 0, false, false);
            List<ICharacterInfo> allToons = CharacterUtil.Instance.GetCharacterListing(this.ServerUser.ID);
            if (allToons.Count == 0)
            {
                if(ServerUser.CurrentCharacter != null)
                {
                    pcl.Characters.Add(ServerUser.CurrentCharacter.CharacterInfo);
                }
                else
                {
                    pcl.Characters = new List<ICharacterInfo>();
                }
            }
            else
            {
                foreach (ICharacterInfo inf in allToons)
                {
                    pcl.Characters.Add(inf);
                }
            }

            msg.ReplyPacket = pcl;
        }