public CompoundModule(IService service, INeed need) { if (need == null) throw new ArgumentNullException("need"); if (service == null) throw new ArgumentNullException("service"); }
static Need() { ContainerNeed = new Need { ClrType = typeof (IContainer), Optional = false, Kind = NeedKind.Internal, ParentType = null, ForcedKey = false, Key = null }; }
public minst(INeed need) => this.need = need;
public INeed PreResolveNeed(IGenerationContext context, INeed need) { return(need); }
private TopicNeedActivity(IEventMessage eventMessage, INeed need, IResult result) { _eventMessage = eventMessage; _need = need; _result = result; }
public DiedNeed(INeed need) { _value = need.Value; _maxValue = need.MaxValue; }
public pil(INeed need) => this.need = need;
public UniversalQueueMember(INeed need) { this.need = need; }
protected WindowTest(INeed need) : base(need) { }
protected WebElementTest(INeed need) : base(need) { }
public void SetUp() { GlobalConstants.ActionLog = new ActionLog(); this.prefab = GD.Load <Node2D>(GlobalConstants.GODOT_ASSETS_FOLDER + "Scenes/JoyObject.tscn"); this.scriptingEngine = new ScriptingEngine(); ILiveEntityHandler entityHandler = Mock.Of <ILiveEntityHandler>(); IRelationship friendship = Mock.Of <IRelationship>(); IEntityRelationshipHandler relationshipHandler = Mock.Of <IEntityRelationshipHandler>( handler => handler.Get(It.IsAny <IJoyObject[]>(), It.IsAny <string[]>(), It.IsAny <bool>()) == new IRelationship[] { friendship }); IEntity questObject = Mock.Of <IEntity>( entity => entity.JoyName == "NAME1" && entity.MyWorld == Mock.Of <IWorldInstance>( w => w.GetRandomSentient() == Mock.Of <IEntity>( e => e.JoyName == "NAME2"))); this.world = Mock.Of <IWorldInstance>( w => w.GetRandomSentientWorldWide() == questObject && w.GetRandomSentient() == questObject && w.GetWorlds(It.IsAny <IWorldInstance>()) == new List <IWorldInstance> { Mock.Of <IWorldInstance>(mock => mock.Name == "TEST2") } && w.GetOverworld() == Mock.Of <IWorldInstance>( mock => mock.Name == "EVERSE" && mock.GetRandomSentient() == questObject && mock.GetRandomSentientWorldWide() == questObject) && w.Name == "TEST"); INeed friendshipMock = Mock.Of <INeed>( need => need.Fulfill(It.IsAny <int>()) == 1 && need.Name == "friendship"); IDictionary <string, INeed> needs = new Dictionary <string, INeed>(); needs.Add("friendship", friendshipMock); IRollableValue <int> mockPersonality = Mock.Of <IEntityStatistic>( value => value.Value == 4 && value.Name == "personality"); IDictionary <string, IEntityStatistic> stats = new Dictionary <string, IEntityStatistic>(); stats.Add( "personality", new EntityStatistic( "personality", 4, GlobalConstants.DEFAULT_SUCCESS_THRESHOLD)); this.instigator = Mock.Of <IEntity>( entity => entity.PlayerControlled == true && entity.MyWorld == this.world && entity.Needs == needs && entity.Statistics == stats && entity.Sentient == true && entity.Guid == Guid.NewGuid()); this.listener = Mock.Of <IEntity>(entity => entity.MyWorld == this.world && entity.Needs == needs && entity.Statistics == stats && entity.Sentient == true && entity.Guid == Guid.NewGuid()); GlobalConstants.GameManager = Mock.Of <IGameManager>( manager => manager.Player == this.instigator && manager.ConversationEngine == new ConversationEngine(relationshipHandler, Guid.NewGuid()) && manager.RelationshipHandler == relationshipHandler && manager.RumourMill == new ConcreteRumourMill(new RNG())); this.target = GlobalConstants.GameManager.ConversationEngine; friendship.AddParticipant(this.listener.Guid); friendship.AddParticipant(this.instigator.Guid); }
protected KeyMouseTest(INeed need) : base(need) { }
public override void Locomotion(IEntity vehicle) { this.Initialise(); //Don't move if you're currently busy if (vehicle.NeedFulfillmentData.Name.IsNullOrEmpty() == false && vehicle.NeedFulfillmentData.Counter > 0) { return; } //If you're idle if (vehicle.CurrentTarget.Idle) { //Let's find something to do List <INeed> needs = vehicle.Needs.Values.OrderByDescending(x => x.Priority).ToList(); //Act on first need bool idle = true; bool wander = false; foreach (INeed need in needs) { if (need.ContributingHappiness) { continue; } idle &= need.FindFulfilmentObject(vehicle); break; } if (idle) { int result = this.Roller.Roll(0, 10); if (result < 1) { wander = true; } } if (wander) { this.WanderAction.Execute( new IJoyObject[] { vehicle }, new[] { "wander", "idle" }); } } //If we have somewhere to be, move there if (vehicle.WorldPosition != vehicle.CurrentTarget.TargetPoint || vehicle.CurrentTarget.Target != null) { if (vehicle.CurrentTarget.Target is IItemInstance && vehicle.WorldPosition != vehicle.CurrentTarget.Target.WorldPosition) { if (vehicle.CurrentTarget.TargetPoint.Equals(GlobalConstants.NO_TARGET)) { NeedAIData newData = new NeedAIData { Idle = vehicle.CurrentTarget.Idle, Intent = vehicle.CurrentTarget.Intent, Need = vehicle.CurrentTarget.Need, Searching = vehicle.CurrentTarget.Searching, Target = vehicle.CurrentTarget.Target, TargetPoint = vehicle.CurrentTarget.Target.WorldPosition }; vehicle.CurrentTarget = newData; } this.MoveToTarget(vehicle); } else if (vehicle.CurrentTarget.Target is IEntity && AdjacencyHelper.IsAdjacent(vehicle.WorldPosition, vehicle.CurrentTarget.Target.WorldPosition) == false) { this.MoveToTarget(vehicle); } else if (vehicle.CurrentTarget.Target is null && vehicle.CurrentTarget.TargetPoint.Equals(GlobalConstants.NO_TARGET) == false) { this.MoveToTarget(vehicle); } } if (vehicle.MyWorld.GetEntity(vehicle.CurrentTarget.TargetPoint) is null == false || vehicle.MyWorld.GetObject(vehicle.CurrentTarget.TargetPoint) is null == false) { //If we've arrived at our destination, then we do our thing if ((vehicle.WorldPosition == vehicle.CurrentTarget.TargetPoint && (vehicle.CurrentTarget.Target is IItemInstance || vehicle.CurrentTarget.Target is null) || (vehicle.CurrentTarget.Target is IEntity && AdjacencyHelper.IsAdjacent(vehicle.WorldPosition, vehicle.CurrentTarget.Target.WorldPosition)))) { //If we have a target if (vehicle.CurrentTarget.Target is null == false) { if (vehicle.CurrentTarget.Intent == Intent.Attack) { //CombatEngine.SwingWeapon(this, CurrentTarget.target); } else if (vehicle.CurrentTarget.Intent == Intent.Interact) { INeed need = vehicle.Needs[vehicle.CurrentTarget.Need]; need.Interact(vehicle, vehicle.CurrentTarget.Target); vehicle.CurrentTarget = NeedAIData.IdleState(); } }
protected SelectElementTest(INeed need) : base(need) { }
public Image(INeed need, byte[][] src) { _need = need; _bin = src; }
public plotlib(INeed need) => this.need = need;
protected CompareTestBase(INeed need) => _need = need;
protected WebDriverTest(INeed need) : base(need) { }
public std(INeed need) => this.need = need;
protected JavaScriptExecutorTest(INeed need) : base(need) { }
public ICRegILGen ResolveNeed(INeed need) { return(_resolvers[new Tuple <IBuildContext, INeed>(_buildContext, need)]); }
protected FrameTest(INeed need) : base(need) { }