/// <summary>
 /// Initializes Unity interface for specified Unity version.
 /// </summary>
 /// <example>For Unity 2018.4.20, call <c>Initialize(2018, 4, 20)</c></example>
 public static void Initialize(int majorVersion, int minorVersion, int patchVersion)
 {
     if (majorVersion <= 2018)
     {
         ourHandler = new Unity2018NativeClassStructHandler();
     }
     else
     {
         ourHandler = new Unity2019NativeClassStructHandler();
     }
 }
Beispiel #2
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 /// <summary>
 /// Initializes Unity interface for specified Unity version.
 /// </summary>
 /// <example>For Unity 2018.4.20, call <c>Initialize(2018, 4, 20)</c></example>
 public static void Initialize(int majorVersion, int minorVersion, int patchVersion)
 {
     if (majorVersion <= 2018)
     {
         if (minorVersion < 4)
         {
             LogSupport.Trace("Using Unity2018.0 handler");
             ourHandler = new Unity2018_0NativeClassStructHandler();
         }
         else
         {
             LogSupport.Trace("Using Unity2018.4 handler");
             ourHandler = new Unity2018_4NativeClassStructHandler();
         }
     }
     else
     {
         LogSupport.Trace("Using Unity2019 handler");
         ourHandler = new Unity2019NativeClassStructHandler();
     }
 }