Beispiel #1
0
    /// <summary>
    /// 通过玩家id获取所属的npc
    /// </summary>
    /// <param name="playerID"></param>
    /// <returns></returns>
    public void GetOwnNpcByPlayerID(uint playerID, ref List <INPC> lstNPC)
    {
        IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();

        if (es == null)
        {
            return;
        }

        if (lstNPC == null)
        {
            return;
        }

        lstNPC.Clear();
        es.FindAllEntity <INPC>(ref m_npcList);
        for (int i = 0; i < m_npcList.Count; i++)
        {
            INPC npc = m_npcList[i];
            if (npc != null)
            {
                int masterID = npc.GetProp((int)NPCProp.Masterid);
                if (masterID == playerID)
                {
                    lstNPC.Add(npc);
                }
            }
        }
        m_npcList.Clear();
    }
Beispiel #2
0
    void SetHP(long uid = 0)
    {
        if (m_petID == 0)
        {
            m_hpSpr.fillAmount = 1;
            return;
        }
        INPC npc = m_petData.GetNpcByPetID(m_petID);

        if (npc != null)
        {
            if (uid == 0 || uid == npc.GetUID())
            {
                int curHP = npc.GetProp((int)CreatureProp.Hp);
                int maxHP = npc.GetProp((int)CreatureProp.MaxHp);
                if (maxHP != 0)
                {
                    float v = curHP * 1.0f / maxHP;
                    m_hpSpr.fillAmount = v;
                }
            }
        }
    }
Beispiel #3
0
 void SetPetHP(long uid = 0)
 {
     if (m_petData.CurFightingPet != 0)
     {
         INPC npc = m_petData.GetNpcByPetID(m_petData.CurFightingPet);
         if (npc != null)
         {
             if (uid == 0 || uid == npc.GetUID())
             {
                 int curHP = npc.GetProp((int)CreatureProp.Hp);
                 int maxHP = npc.GetProp((int)CreatureProp.MaxHp);
                 if (maxHP != 0)
                 {
                     float v = curHP * 1.0f / maxHP;
                     m_hpSlider.fillAmount = v;
                 }
             }
         }
         else
         {
             m_hpSlider.fillAmount = 1;
         }
     }
 }
Beispiel #4
0
        /// <summary>
        /// 判断npc是不是能攻击 根据表格
        /// </summary>
        /// <param name="npc"></param>
        /// <returns></returns>
        public static bool IsNpcCanAttackByTable(IEntity en)
        {
            INPC npc = en as INPC;

            if (npc != null)
            {
                int modelID           = npc.GetProp((int)EntityProp.BaseID);
                table.NpcDataBase ndb = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)modelID);
                if (ndb != null)
                {
                    if (ndb.dwAttackType == 0)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Beispiel #5
0
        void PlayAudio()
        {
            Transform trans = m_Owner.GetTransForm();

            if (trans != null)
            {
                uint resID     = 0;
                uint delayTime = 0;
                if (m_Owner.GetEntityType() == EntityType.EntityType_Player)
                {
                    int profession = m_Owner.GetProp((int)PlayerProp.Job);
                    int nSex       = m_Owner.GetProp((int)PlayerProp.Sex);
                    var database   = table.SelectRoleDataBase.Where((GameCmd.enumProfession)profession, (GameCmd.enmCharSex)nSex);
                    if (database != null)
                    {
                        resID     = database.deadAudio;
                        delayTime = database.deadAudioDelay;
                    }
                }
                else
                {
                    INPC npc = m_Owner as INPC;
                    if (npc != null)
                    {
                        int baseID           = npc.GetProp((int)EntityProp.BaseID);
                        table.NpcDataBase db = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)baseID);
                        if (db != null)
                        {
                            resID     = db.dwDeathMagicSoundID;
                            delayTime = db.dwDeathMagicSoundDelay;
                        }
                    }
                }
                if (resID != 0)
                {
                    table.ResourceDataBase rdb = GameTableManager.Instance.GetTableItem <table.ResourceDataBase>(resID);
                    if (rdb != null)
                    {
                        m_strAudioPath = rdb.strPath;
                        TimerAxis.Instance().SetTimer(m_timerID, delayTime, this, 1);
                    }
                }
            }
        }
        void ShowFlashColor(IEntity defender)
        {
            Profiler.BeginSample("ShowFlashColor");
            INPC npc = defender as INPC;

            if (npc != null)
            {
                int         baseID = npc.GetProp((int)EntityProp.BaseID);
                NpcDataBase npcDb  = GameTableManager.Instance.GetTableItem <NpcDataBase>((uint)baseID);
                if (npcDb != null)
                {
                    uint monsterType = npcDb.dwMonsterType;
                    if (monsterType == 0)
                    {
                        return;
                    }
                    List <uint> configList = SkillSystem.GetColorList(monsterType);
                    if (configList != null)
                    {
                        if (configList.Count > 0)
                        {
                            uint show = configList[0];
                            if (show == 1)
                            {
                                if (configList.Count != 6)
                                {
                                    // Log.Error("全局配置FlashColor  长度错误 ,检查配置");
                                }
                                else
                                {
                                    FlashColor fc = new FlashColor();
                                    fc.color = new Color(configList[2] * 1.0f / 255, configList[3] * 1.0f / 255, configList[4] * 1.0f / 255, configList[5] * 1.0f / 255);
                                    fc.fLift = configList[1] * 1.0f / 1000;
                                    defender.SendMessage(EntityMessage.EntityCommand_FlashColor, fc);
                                    // Log.Error("flash color " + defender.GetName());
                                }
                            }
                        }
                    }
                }
            }
            Profiler.EndSample();
        }
Beispiel #7
0
        public INPC FindNPCByBaseId(int baseId, bool nearest = false)
        {
            allNpcList.Clear();
            npcList.Clear();

            EntityManager.Instance().FindAllEntity <INPC>(ref allNpcList);

            for (int i = 0; i < allNpcList.Count; ++i)
            {
                INPC npc = allNpcList[i];
                if (npc.GetProp((int)EntityProp.BaseID) == baseId && !npc.IsDead())
                {
                    if (!nearest)
                    {
                        return(npc);
                    }
                    else
                    {
                        npcList.Add(npc);
                    }
                }
            }
            if (m_ClientGlobal.MainPlayer == null)
            {
                return(null);
            }

            Vector3 pos     = m_ClientGlobal.MainPlayer.GetPos();
            INPC    getNpc  = null;
            float   fMinDis = 5000000.0f;

            for (int i = 0; i < npcList.Count; i++)
            {
                float sqrlen = (npcList[i].GetPos() - pos).sqrMagnitude;
                if (sqrlen < fMinDis)
                {
                    fMinDis = sqrlen;
                    getNpc  = npcList[i];
                }
            }
            return(getNpc);
        }
Beispiel #8
0
    public void PrepareUseSkill(GameCmd.stPrepareUseSkillSkillUserCmd_S cmd)
    {
        EntityType type      = EntitySystem.EntityHelper.GetEntityEtype(cmd.usertype);
        ISkillPart skillPart = SkillHelper.GetSkillPart(cmd.userid, type);

        if (skillPart == null)
        {
            Engine.Utility.Log.Error("获取技能部件失败!" + cmd.userid + " type is " + Enum.GetName(typeof(EntityType), type));
            return;
        }
        if (cmd.level == 0)
        {
            cmd.level = 1;
        }
        SkillDatabase database = GameTableManager.Instance.GetTableItem <table.SkillDatabase>(cmd.skillid, (int)cmd.level);

        if (database == null)
        {
            Engine.Utility.Log.Error(" skill database is null skillid is " + cmd.skillid.ToString() + " level is " + cmd.level.ToString());
            return;
        }
        skillPart.OnPrepareUseSkill(cmd);


        if (type == EntityType.EntityType_Player)
        {
            uint time = (database.dwReadTime);
            if (time > 0)
            {
                TimerAxis.Instance().SetTimer(m_uReadSliderTimerID, time, this, 1);
            }
        }
        else if (type == EntityType.EntityType_NPC)
        {
            IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();
            if (es == null)
            {
                Engine.Utility.Log.Error("GetEntitySystem failed!");
                return;
            }

            INPC npc = es.FindEntity <INPC>(cmd.userid);
            if (npc != null)
            {
                int masterID = npc.GetProp((int)NPCProp.Masterid);
                if (masterID == MainPlayerHelper.GetPlayerID())
                {
                    SkillDatabase db = GameTableManager.Instance.GetTableItem <SkillDatabase>((uint)cmd.skillid);
                    if (db != null)
                    {
                        if (db.petType == 1 || db.petType == 2)
                        {
                            Client.stSkillCDChange st = new Client.stSkillCDChange();
                            st.skillid = (uint)cmd.skillid;
                            st.cd      = -1;
                            Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.SKILLCD_BEGIN, st);
                            TipsManager.Instance.ShowTips(npc.GetName() + CommonData.GetLocalString("使用") + db.strName);
                        }
                    }
                }
            }
        }
    }
Beispiel #9
0
    void InitTargetChangeUI()
    {
        IEntity ie = Client.ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl().GetCurTarget();

        if (ie == null)
        {
            m_trans_target.gameObject.SetActive(false);
        }
        else
        {
            m_trans_target.gameObject.SetActive(true);
            IEntity entity = ie;
            string  name   = entity.GetName();
            string  lvstr  = entity.GetProp((int)CreatureProp.Level).ToString();
            m_label_MonsterLevel_Label.text = lvstr;

            bool showPackage = false;
            //怪
            if (entity.GetEntityType() == EntityType.EntityType_NPC)
            {
                INPC        npc = entity as INPC;
                NpcDataBase ndb = GameTableManager.Instance.GetTableItem <NpcDataBase>((uint)npc.GetProp((int)EntityProp.BaseID));
                if (ndb == null)
                {
                    return;
                }
                showPackage = npc.IsBoss();
                if (ndb.dwMonsterType == 1)
                {
                    InitTargetUIInMonster();
                    m_widget_player.gameObject.SetActive(false);
                    m_widget_monster.gameObject.SetActive(true);
                    m_lableTargetLevel.text = entity.GetProp((int)CreatureProp.Level).ToString();
                }
                else
                {
                    InitTargetUI();
                    string iconName = UIManager.GetIconName(ndb.npcIcon, npc.IsPet());
                    UIManager.GetTextureAsyn(iconName,
                                             ref m_curTargetIconAsynSeed, () =>
                    {
                        if (null != m_spriteTargetIcon)
                        {
                            m_spriteTargetIcon.mainTexture = null;
                        }
                    }, m_spriteTargetIcon, false);

                    m_widget_player.gameObject.SetActive(true);
                    m_widget_monster.gameObject.SetActive(false);
                }
            }

            // 玩家
            else
            {
                InitTargetUI();
                m_widget_player.gameObject.SetActive(true);
                m_widget_monster.gameObject.SetActive(false);
                IPlayer player = entity as IPlayer;
                if (player != null)
                {
                    int job = player.GetProp((int)PlayerProp.Job);
                    int sex = player.GetProp((int)PlayerProp.Sex);
                    SelectRoleDataBase sdb = table.SelectRoleDataBase.Where((GameCmd.enumProfession)job, (GameCmd.enmCharSex)sex);
                    if (sdb != null)
                    {
                        UIManager.GetTextureAsyn(sdb.strprofessionIcon,
                                                 ref m_curTargetIconAsynSeed, () =>
                        {
                            if (null != m_spriteTargetIcon)
                            {
                                m_spriteTargetIcon.mainTexture = null;
                            }
                        }, m_spriteTargetIcon, false);
                    }
                    m_transHateList.gameObject.SetActive(false);
                }
            }
            m_toggle_packageState.gameObject.SetActive(showPackage);
            m_lableTargetName.text = name;
            UpdateTargetHp(entity);
        }
    }
Beispiel #10
0
    //StringBuilder targetName = new StringBuilder(20);
    private void OnTargetChange(object param)
    {
        stTargetChange tc = (stTargetChange)param;

        if (tc.target == null)
        {
            m_trans_target.gameObject.SetActive(false);
        }
        else
        {
            IEntity entity = tc.target;
            string  name   = entity.GetName();
            string  lvstr  = entity.GetProp((int)CreatureProp.Level).ToString();
            m_label_MonsterLevel_Label.text = lvstr;
            bool showPackeage = false;

            if (entity.GetEntityType() == EntityType.EntityType_NPC)
            {
                INPC npc = entity as INPC;
                showPackeage = npc.IsBoss();
                NpcDataBase ndb = GameTableManager.Instance.GetTableItem <NpcDataBase>((uint)npc.GetProp((int)EntityProp.BaseID));
                if (ndb != null)
                {
                    if (ndb.dwMonsterType == 1)
                    {
                        InitTargetUIInMonster();
                        m_widget_player.gameObject.SetActive(false);
                        m_widget_monster.gameObject.SetActive(true);
                        m_lableTargetLevel.text = entity.GetProp((int)CreatureProp.Level).ToString();
                    }
                    else
                    {
                        InitTargetUI();
                        string iconName = UIManager.GetIconName(ndb.npcIcon, npc.IsPet());
                        UIManager.GetTextureAsyn(iconName,
                                                 ref m_curTargetIconAsynSeed, () =>
                        {
                            if (null != m_spriteTargetIcon)
                            {
                                m_spriteTargetIcon.mainTexture = null;
                            }
                        }, m_spriteTargetIcon, false);

                        m_widget_player.gameObject.SetActive(true);
                        m_widget_monster.gameObject.SetActive(false);
                    }
                }
                if (npc.IsMonster() == false)
                {
                    bool bVisit = true;
                    if (npc.IsSummon() || npc.IsPet())
                    {
                        bVisit = false;
                    }

                    CopyTypeTable ct = DataManager.Manager <ComBatCopyDataManager>().GetCurCopyType();
                    if (ct != CopyTypeTable.Arena)
                    {
                        if (bVisit)
                        {
                            Client.ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl().VisiteNPC(npc.GetUID());
                        }
                    }
                }
                else
                {
                    //请
                    if (m_nLastNpcId != entity.GetUID())
                    {
                        BShowEnemyList = false;
                        m_transHateList.gameObject.SetActive(false);
                    }
                }
                m_nLastNpcId = entity.GetUID();
                if (m_nLastNpcId != 0)
                {
                    stRefreshNPCBelongParam npcbelongdata = NpcAscription.Instance.GetNpcBelongByNpcID(m_nLastNpcId);
                    UpdateTargetStatus(npcbelongdata.npcid, npcbelongdata.teamid, npcbelongdata.ownerid, npcbelongdata.clanid, npcbelongdata.ownerName);
                }
            }
            else
            {
                InitTargetUI();
                m_widget_player.gameObject.SetActive(true);
                m_widget_monster.gameObject.SetActive(false);
                IPlayer player = entity as IPlayer;
                if (player != null)
                {
                    int job = player.GetProp((int)PlayerProp.Job);
                    int sex = player.GetProp((int)PlayerProp.Sex);
                    SelectRoleDataBase sdb = table.SelectRoleDataBase.Where((GameCmd.enumProfession)job, (GameCmd.enmCharSex)sex);
                    if (sdb != null)
                    {
                        UIManager.GetTextureAsyn(sdb.strprofessionIcon,
                                                 ref m_curTargetIconAsynSeed, () =>
                        {
                            if (null != m_spriteTargetIcon)
                            {
                                m_spriteTargetIcon.mainTexture = null;
                            }
                        }, m_spriteTargetIcon, false);
                    }
                    m_transHateList.gameObject.SetActive(false);

                    //目标选择
                    OnSetSelectTargetGrid(player.GetID());
                }
            }
            m_toggle_packageState.gameObject.SetActive(showPackeage);

            m_lableTargetName.text = name;
            //m_lableTargetLevel.text = entity.GetProp((int)CreatureProp.Level).ToString();

            UpdateTargetHp(entity);

            BuffManager.TargetBuffList.Clear();


            if (entity != null)
            {
                List <Client.stAddBuff> lstBuff;
                IBuffPart part = entity.GetPart(EntityPart.Buff) as IBuffPart;
                if (part != null)
                {
                    part.GetBuffList(out lstBuff);
                    for (int i = 0; i < lstBuff.Count; ++i)
                    {
                        stAddBuff          buff = lstBuff[i];
                        table.BuffDataBase db   = GameTableManager.Instance.GetTableItem <table.BuffDataBase>(buff.buffid);
                        if (db != null)
                        {
                            if (db.dwShield == 1)
                            {//不显示的直接跳过
                                continue;
                            }
                        }
                        BuffManager.TargetBuffList.Add(lstBuff[i]);
                    }
                }
                else
                {
                    Engine.Utility.Log.Error("获取{0}Buff部件失败!", entity.GetName());
                }
            }
            m_trans_target.gameObject.SetActive(true);
            RefreshBuffIcon(m_trans_TargetBUffContainer, BuffManager.TargetBuffList);
        }
    }
Beispiel #11
0
        // 进入状态
        public override void Enter(object param)
        {
            Engine.Utility.EventEngine.Instance().AddEventListener((int)Client.GameEventID.ENTITYSYSTEM_ENTITYSTOPMOVE, OnEvent);
            Engine.Utility.EventEngine.Instance().AddEventListener((int)Client.GameEventID.ENTITYSYSTEM_ENTITYBEGINMOVE, OnEvent);

            m_skillDoubleDb = null;
            m_fTotalTime    = 0;
            skillPart       = m_SkillPart;
            // m_skillDatabase = skillPart.GetCurSkillDataBase();

            if (skillPart.GetSkillPartType() == SkillPartType.SKILL_PLAYERPART)
            {
                PlayerSkillPart playerSkill = skillPart as PlayerSkillPart;
                //m_nDoubleHitSkillId = (uint)playerSkill.NextSkillID;
                if (playerSkill.IsMainPlayer())
                {
                    Log.LogGroup("ZDY", "mainpalyer enter skillattackstate================");
                }
                m_skillDatabase = GameTableManager.Instance.GetTableItem <SkillDatabase>(playerSkill.CurSkillID, 1);


                if (m_skillDatabase == null)
                {
                    m_Statemachine.ChangeState((int)SkillState.None, null);
                    return;
                }
                m_uDbJiangzhiTime          = m_skillDatabase.wdStiffTime;
                playerSkill.SkillStiffTime = 0;
                m_skillDoubleDb            = GameTableManager.Instance.GetTableItem <SkillDoubleHitDataBase>(playerSkill.CurSkillID);
                if (IsMainPlayer())
                {
                    Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLSYSTEM_USESKILL, playerSkill.CurSkillID);
                }

                if (m_skillDatabase.dwMoveType == (uint)SkillMoveType.FastMove)
                {
                    //处理位移技能
                    Move    move     = new Move();
                    Vector3 targePos = playerSkill.Master.GetPos();
                    if (playerSkill.GetSkillTarget() != null)
                    {
                        targePos = playerSkill.GetSkillTarget().GetPos();
                        Vector3 dir = targePos - playerSkill.Master.GetPos();
                        targePos      = targePos - dir.normalized * 1f;
                        move.m_target = targePos;
                        // Vector3 lookat = playerSkill.GetSkillTarget().GetNode().GetTransForm().forward;
                    }
                    else
                    {
                        m_Statemachine.ChangeState((int)SkillState.None, playerSkill);
                        Log.LogGroup("ZDY", "skilltarget is null");
                        return;
                    }

                    move.m_ignoreStand = true;
                    if (Engine.Utility.Log.MaxLogLevel >= Engine.Utility.LogLevel.LogLevel_Group)
                    {
                        Log.LogGroup("ZDY", "冲锋 目标位置 " + targePos);
                    }
                    AnimationState ani = playerSkill.AttackAnimState;
                    if (ani == null)
                    {
                        m_Statemachine.ChangeState((int)SkillState.None, playerSkill);
                        Log.LogGroup("ZDY", "ani is null");
                        return;
                    }
                    move.strRunAct = ani.name;
                    int   curSpeed  = playerSkill.Master.GetProp((int)WorldObjProp.MoveSpeed);
                    uint  flySpeed  = m_skillDatabase.flyspeed;
                    float speedFact = 1;
                    if (flySpeed != 0)
                    {
                        speedFact = flySpeed * 1.0f / curSpeed;
                    }
                    Log.LogGroup("ZDY", "冲锋倍数 " + speedFact);
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_ChangeMoveSpeedFact, (object)speedFact);

                    float dis = Vector3.Distance(targePos, playerSkill.Master.GetPos());
                    if (dis > 1)
                    {
                        Log.LogGroup("ZDY", " send moveto ");
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommand_MoveTo, (object)move);
                    }

                    playerSkill.gotoPos = targePos;
                }
                else
                {
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_ChangeMoveSpeedFact, (object)1f);
                }
                if (m_skillDatabase.useSkillType == (int)UseSkillType.GuideNoSlider)
                {
                    if (m_skillDatabase.dwMoveType == (int)SkillMoveType.SkillOverMove)
                    {
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommand_SetVisible, false);
                    }
                    if (m_skillDatabase.wdStiffTime == 0)
                    {//狂扫八方的技能
                        playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                    }
                }
                else if (m_skillDatabase.useSkillType == (int)UseSkillType.GuideSlider)
                {
                    if (playerSkill.IsMainPlayer())
                    {
                        Client.stUninterruptMagic evenparam = new Client.stUninterruptMagic();
                        evenparam.time = m_skillDatabase.dwGuideTime;
                        evenparam.type = GameCmd.UninterruptActionType.UninterruptActionType_SkillCJ;
                        evenparam.uid  = SkillSystem.GetClientGlobal().MainPlayer.GetUID();
                        EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLGUIDE_PROGRESSSTART, evenparam);
                    }
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommond_IgnoreMoveAction, true);
                }
                //
                if (m_skillDatabase.dwUseMethod == (int)UseMethod.ContinueLock)
                {
                    playerSkill.Master.SendMessage(EntityMessage.EntityCommand_SetVisible, false);
                }


                INPC npc = playerSkill.Master as INPC;
                if (npc != null)
                {
                    int masterID = npc.GetProp((int)NPCProp.Masterid);
                    if (masterID == PlayerSkillPart.m_ClientGlobal.MainPlayer.GetID())
                    {
                        /*     Engine.Utility.EventEngine.Instance().DispatchEvent((int)GameEventID.SKILLCD_BEGIN, playerSkill.CurSkillID);*/
                    }
                }
            }
        }
        private void SendPlayDefenerAniMessage(IEntity defender, string aniName)
        {
            CreatureState state = defender.GetCurState();

            ShowFlashColor(defender);
            if (state != CreatureState.Dead)
            {
                bool bRide = (bool)defender.SendMessage(EntityMessage.EntityCommond_IsRide, null);
                if (bRide)
                {
                    return;
                }
                SkillState skillState = GetTargetSkillState(defender);
                if (skillState != SkillState.Attack && skillState != SkillState.Prepare)
                {
                    if (defender.GetCurState() == CreatureState.Contrl)
                    {
                        return;
                    }
                    if (state != CreatureState.Move)
                    {
                        Client.IControllerSystem cs = m_ClientGlobal.GetControllerSystem();
                        if (cs != null)
                        {
                            Client.ICombatRobot robot = cs.GetCombatRobot();
                            if (robot.Status == CombatRobotStatus.RUNNING)
                            {
                                if (SkillSystem.GetClientGlobal().IsMainPlayer(defender.GetID()))
                                {//自动挂机 不播受击
                                    return;
                                }
                            }
                        }
                        INPC npc = defender as INPC;
                        if (npc != null)
                        {
                            int         baseID = npc.GetProp((int)EntityProp.BaseID);
                            NpcDataBase ndb    = GameTableManager.Instance.GetTableItem <NpcDataBase>((uint)baseID);
                            if (ndb != null)
                            {
                                if (ndb.dwMonsterType == 3)
                                {
                                    return;
                                }
                            }
                        }
                        //defender.SendMessage( EntityMessage.EntityCommand_StopMove , defender.GetPos() );
                        //移动不播放受击动作
                        PlayAni anim_param = new PlayAni();
                        anim_param.strAcionName  = aniName;
                        anim_param.fSpeed        = 1;
                        anim_param.nStartFrame   = 0;
                        anim_param.nLoop         = 1;
                        anim_param.fBlendTime    = 0.2f;
                        anim_param.aniCallback   = OnHitCallback;
                        anim_param.callbackParam = defender;

                        //                         if (SkillSystem.GetClientGlobal().IsMainPlayer(m_Master.GetID()))
                        //                         {
                        //                             Engine.Utility.Log.Info("技能 播放受击动作 {0} {1}", anim_param.strAcionName, state);
                        //                         }
                        defender.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param);
                    }
                    else
                    {
                        if (SkillSystem.GetClientGlobal().IsMainPlayer(m_Master.GetID()))
                        {
                            //Engine.Utility.Log.Info("移动不播放受击动作");
                        }
                    }
                }
                else
                {
                    //  Engine.Utility.Log.Error(string.Format("{0}技能状态错误不能播放受击动作 状态:{1}", defender.GetName(), GetTargetSkillState(defender)));
                }
            }
        }