Beispiel #1
0
 public void UpdateFloorView()
 {
     GameObject[] floorViewObjs = GameObject.FindGameObjectsWithTag("FloorView");
     if (floorViewObjs.Length <= 0)
     {
         return;
     }
     foreach (GameObject floorViewObj in floorViewObjs)
     {
         INO_DroneFloorView floorView = floorViewObj.GetComponent <INO_DroneFloorView>();
         floorView.TurnUpdate();
     }
 }
Beispiel #2
0
    private void Update()
    {
        if (state == State.FLY)
        {
            float moveAmount = FLY_SPEED * Time.deltaTime;
            totalMoveAmount += moveAmount;

            transform.position += Vector3.up * moveAmount;

            if (totalMoveAmount >= FLY_DISTANCE)
            {
                state = State.END;

                GetComponent <SpriteRenderer>().enabled = false;
                wingsMovingObj.SetActive(false);

                INO_DroneFloorView floorView = Instantiate(floorViewObjectPrefab).GetComponent <INO_DroneFloorView>();
                floorView.SetFloor(tilePos.z);

                TileMgr.Instance.RemoveDrone(tilePos, floor);
            }
        }
    }