Beispiel #1
0
        virtual protected void RegisterHostileAction(IMyPlayer Player, TimeSpan TruceDelay)
        {
            try
            {
                #region Sanity checks
                if (Player == null)
                {
                    Grid.DebugWrite("RegisterHostileAction", "Error: Damager is null.");
                    return;
                }
                ;

                if (OwnerFaction == null)
                {
                    OwnerFaction = Grid.GetOwnerFaction();
                }

                if (OwnerFaction == null || !OwnerFaction.IsNPC())
                {
                    Grid.DebugWrite("RegisterHostileAction", $"Error: {(OwnerFaction == null ? "can't find own faction" : "own faction isn't recognized as NPC.")}");
                    return;
                }
                #endregion

                IMyFaction HostileFaction = Player.GetFaction();
                if (HostileFaction == null)
                {
                    Grid.DebugWrite("RegisterHostileAction", "Error: can't find damager's faction");
                    return;
                }
                else if (HostileFaction == OwnerFaction)
                {
                    OwnerFaction.Kick(Player);
                    return;
                }

                AISessionCore.DeclareWar(OwnerFaction, HostileFaction, TruceDelay);
                if (OwnerFaction.IsLawful())
                {
                    AISessionCore.DeclareWar(Diplomacy.Police, HostileFaction, TruceDelay);
                    AISessionCore.DeclareWar(Diplomacy.Army, HostileFaction, TruceDelay);
                }
            }
            catch (Exception Scrap)
            {
                LogError("RegisterHostileAction", Scrap);
            }
        }
 public static bool IsPlayerFaction(this IMyFaction Faction)
 {
     return(!Faction.IsNPC());
 }