Beispiel #1
0
        private async Task ParseInputStream(IBoundedQueue <MutableByteImage> queue, IBoundedQueue <byte[]> chunksQueue, int width, int height, ChunkedSimpleMemoryStream memoryStream)
        {
            int count = 0;

            while (true)
            {
                try
                {
                    var item = await chunksQueue.DequeueOrDefault();

                    if (item == default)
                    {
                        break;
                    }

                    _logger.NotifyFillstate(++count, "ParsedImages");
                    _logger.NotifyFillstate(chunksQueue.Count, "ChunkedQueue");
                    await queue.Enqueue(_factory.FromBytes(width, height, item));
                }
                catch (Exception e) { _logger.LogException(e); }
            }
            if (memoryStream.HasUnwrittenData)
            {
                _logger.WriteLine("Unwritten data exists after finishing parsings." +
                                  " This indicates a severe issue with frame splitting", Verbosity.Warning);
            }
        }
        public async Task Produce(ConcurrentQueue <MutableByteImage> queue)
        {
            try
            {
                FFMpegOptions.Configure(new FFMpegOptions
                {
                    RootDirectory = _arguments.PathToFfmpeg
                });

                var result = await FFProbe.AnalyseAsync(_arguments.InputFiles.First()).ConfigureAwait(false);

                var width          = result.PrimaryVideoStream.Width;
                var height         = result.PrimaryVideoStream.Height;
                var bpp            = Image.GetPixelFormatSize(System.Drawing.Imaging.PixelFormat.Format24bppRgb) / 8;
                var pixelsPerFrame = width * height;

                var frameSizeInBytes = pixelsPerFrame * bpp;

                _logger.WriteLine("Input from ffmpeg currently only supports rgb24-convertable input", Verbosity.Warning);

                var chunksQueue = new ConcurrentQueue <byte[]>();
                using var memoryStream = new ChunkedMemoryStream(frameSizeInBytes, chunksQueue); // new MemoryStream(frameSizeInBytes);
                StreamPipeSink sink = new StreamPipeSink(memoryStream);
                var            args = FFMpegArguments
                                      .FromInputFiles(_arguments.InputFiles)
                                      .UsingMultithreading(true)
                                      .ForceFormat("rawvideo")
                                      .ForcePixelFormat("bgr24")
                                      .OutputToPipe(sink)
                                      .NotifyOnProgress(
                    percent => _logger.NotifyFillstate(Convert.ToInt32(percent), "InputVideoParsing"),
                    TimeSpan.FromSeconds(1));

                var produceTask = args.ProcessAsynchronously(true).ContinueWith((_) => parsingFinished.Cancel());
                var consumeTask = ParseInputStream(queue, chunksQueue, width, height, frameSizeInBytes, memoryStream);

                await Task.WhenAll(produceTask, consumeTask);

                //    await Task.WhenAny(produceTask, consumeTask).ConfigureAwait(false);
            }
            catch (Exception e)
            {
            }

            async Task ParseInputStream(ConcurrentQueue <MutableByteImage> queue, ConcurrentQueue <byte[]> chunksQueue, int width, int height, int frameSizeInBytes, ChunkedMemoryStream memoryStream)
            {
                int count = 0;

                while (true)
                //while ((memoryStream.HasUnwrittenData || chunksQueue.Count > 0) && !parsingFinished.IsCancellationRequested)
                {
                    try
                    {
                        var foo = await chunksQueue.TryDequeueOrWait(parsingFinished);

                        if (foo.cancelled)
                        {
                            break;
                        }
                        _logger.NotifyFillstate(++count, "ParsedImages");
                        _logger.NotifyFillstate(chunksQueue.Count, "ChunkedQueue");
                        queue.Enqueue(_factory.FromBytes(width, height, foo.item));
                    }
                    catch (Exception e) { _logger.LogException(e); }

                    await queue.WaitForBufferSpace(24);
                }
                Console.WriteLine(memoryStream.HasUnwrittenData);
            }
        }